Releases: BattletechModders/SkillBasedInit
Releases · BattletechModders/SkillBasedInit
HarmonyX Update
Updated to ModTek 3+, no end-user visible changes:
Updated project file to MS 2019 format
Replaced Harmony1 shimming with direct HarmonyX patches
Eliminated Traverse and AccessTools lookups in favor of publicized accesses.
DLL only change. No changes to mod.json
WILL NOT WORK ON MODTEK 0.8
REL_1.2.0
REL_1.1.0
BT 1.9
REL_0.8.2
REL_0.7.0
REL_0.6.0
REL_0.5.5
Move tooltip to buff icon
- Change logger away from HBS, instead writes to SkillBasedInitiative/skill_based_init.log
- Slightly reduce the penalty for injuries on the lower end of the scale
- Move penalties from floatie notifications to a tooltip that displays all status details
- Remove floating tooltip for initiative details in combat
- Added AI patch for AttackEvaluator.AdditionalDamageFromFriendsGainedByAttackingEvasiveTarget; this should prevent lockups when using Float_PipStripAttackProbabilityThreshold != 1
Tooltips and Pilot Tags
- Adds tooltips for MechLab, Lance Drop, and Combat screens. Hover over the Initiative badge (hexagon) to see the modifiers being applied.
- Tweaked engine modifiers to be 2/4/6 (instead of 1/2/3)
- Fixed issue with combat saves - can not save during combat and reload.
- Added pilot tags as initiative modifiers. Pilot tags can now result in straight +/- modifers to init. Controlled through mod.json
- Added pilot tag melee multipliers. Pilot tags can now add or subtract to the melee multiplier. Values are added/subtracted from 1.0. The final multiplier is used to determine the effective tonnage of the unit for melee attacks. The first value increase the tonnage as the attacker, the second as the defender.