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School Project of creating a Trading Card Game (TCG) using the Unity game engine, MySQL database, and ExpressJS API.

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TC2005B.501_E1 - CHRONICLE DOOM

Eduardo Porto Morales - A01027893

Fausto Jiménez de la Cuesta Vallejo - A01027983

Hector Julian Zarate Ramirez - A01027743


Game

Attrition card game, where the player's main goal is to hold back the waves of endless enemies who are bound to destroy the space-time continium, and the player must spend their khronos resource to play unit and paradox cards, and hold out as long as they can with a deck that gets thinner every turn, until they eventually run out, and the player must make their last stand.

This game is a turn based, Single Player Versus Environment (PVE) card game, which uses a Standard Query Language (SQL) database to store all relevant game information, and through a NodeJS and Express server Application Programming Interface (API), allows the game to interact with the database as needed.

The game itself is developed using the Unity Game Engine.

Data Base

The SQL interface is managed using MySQL and PostgreSQL Data Base Management Systems (DBMS's).

Web App

The web application is hosted using NodeJS and Express, which is in charge of the API interaction between the web app, the unity game engine, and the SQL data base.

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School Project of creating a Trading Card Game (TCG) using the Unity game engine, MySQL database, and ExpressJS API.

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