Attrition card game, where the player's main goal is to hold back the waves of endless enemies who are bound to destroy the space-time continium, and the player must spend their khronos resource to play unit and paradox cards, and hold out as long as they can with a deck that gets thinner every turn, until they eventually run out, and the player must make their last stand.
This game is a turn based, Single Player Versus Environment (PVE) card game, which uses a Standard Query Language (SQL) database to store all relevant game information, and through a NodeJS and Express server Application Programming Interface (API), allows the game to interact with the database as needed.
The SQL interface is managed using MySQL and PostgreSQL Data Base Management Systems (DBMS's).
The web application is hosted using NodeJS and Express, which is in charge of the API interaction between the web app, the unity game engine, and the SQL data base.