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Vloxy Engine 1.2.0 #118

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wants to merge 29 commits into from
Closed

Vloxy Engine 1.2.0 #118

wants to merge 29 commits into from

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BLaZeKiLL
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BLaZeKiLL and others added 29 commits September 5, 2022 16:55
Separate scheduler flags added
* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed
* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci
* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix
* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.4 (#85)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix

* Unity updated

* Update README.md

* Update README.md

* priority queue added

* batch frame attempt

* V2 scheduler implemented

* Chunk Pool V2

* few errors fixed

* some what working the holes issue still exists

* Scheduler is now non-blocking

* exceptions resolved

* It's working !!!

* Cleanup

* Cleanup

* Few things renamed
* Chunk pool reclaim fixed

more scheduling checks added

* local defines changed
windows 2019 revert
* Scheduler Tick Rate change

tick rate set to 4, same as temp job allocation time

* Unity 2021.3.21f1

* Water block data added

* Graphy added to the demo

* Package updates

* Colored samples deleted

* Chunk data BFP removed

* MainMenu fixed

* Debug Data View Added

* HUD fixes

* Default draw distance set to 8

* Water generation done

* AO fix

* Water working

* Refactor 1

* Refactor 2

* Refactor 4

* Water AO
* Sand block added

* Refactoring

* Collider done
* working on unity 2022.3

* KCC

* working

* Sprinting done

* Cleanup
* Updated to unity 2022.3.10

* runtime tools

* Debug UI added to git and Spawn Point bug fix

* Performance tuning and shader warning fixes

* Mono only build

* stash

* collider exception fix

* Struct of Arrays

* Chunk Data Tests Added

* Setter tests

* Logging and Input Refactoring

* Console improcements

* Refactor

* working

* Data refactor and queue fix

* Setter working

* Empty Collider Fix Part 3

* Update Split

* Fast Queue

* Block Hit working

* Place interaction added

* ReMesh working

* refactor

* Accessor allocation removed

* negative boundary chunk coords fixed

* Setter result

* refactor

* CI updated

* activation input removed

* input added back
* unity update

* new water shader added for local

* update noise preview button

* Water mesh collider removed

* Post processing changes

* Under water mesh changes
@BLaZeKiLL BLaZeKiLL added this to the 1.2.0 milestone May 6, 2024
@BLaZeKiLL BLaZeKiLL self-assigned this May 6, 2024
@BLaZeKiLL BLaZeKiLL closed this May 6, 2024
@BLaZeKiLL BLaZeKiLL deleted the develop branch May 6, 2024 08:35
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2 participants