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Testing Loot Drops
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: September 13, 2022
Most Recent Version: 1.0.0
In Categories: Resource Mods
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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This mod isn't actually a general-purpose mod. Rather, it's what I use to spawn gear in-game that I'm looking to do something with modwise (generally used when new DLC/content is out, and I'm looking to make sure I know where all the gear is, and update all my mods to account for the gear).
To use this, you're meant to edit the generation file and alter the parameters to suit what you want. The checked-in version will have each enemy you kill drop five items from a pool which includes the Goblin Pickaxe melee weapon, Manual Transmission AR, and Transistor ward -- that's the testing gear I use alongside my three Super Buff mods. To get this mod to drop anything else, you'll have to edit to suit. (Note that the Goblin Pickaxe won't drop in early-game without my Early Bloomer mod active, as well.)
This mod isn't actually a general-purpose mod. Rather, it's what I use to spawn
gear in-game that I'm looking to do something with modwise (generally used when
new DLC/content is out, and I'm looking to make sure I know where all the gear
is, and update all my mods to account for the gear.
To use this, you're meant to edit the generation file and alter the parameters to
suit what you want. The checked-in version will have each enemy you kill drop
five items from a pool which includes the Goblin Pickaxe melee weapon, Manual
Transmission AR, and Transistor ward -- that's the testing gear I use alongside
my three Super Buff mods. To get this mod to drop anything else, you'll have to
edit to suit.
Generated by gen_testing_loot_drops.py
Setting Pool Contents
v1.0.0 - Jul 27, 2022
- Initial release, based on v1.0.0 of BL3's Testing Loot Drops
WL ModCabinet is auto-generated based on information found in the wlmods Github. Information here could be wrong in various ways. The About WL ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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