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Merge pull request #1965 from Autodesk/krickw/MAYA-120890/add_vp2Rend…
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…erDelegate_selection_test

MAYA-120890 Test selection highlighting of USD objects in vp2RenderDelegate.
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Krystian Ligenza authored Jan 12, 2022
2 parents 44df6f6 + c800a1b commit 5dd44b1
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8 changes: 7 additions & 1 deletion test/lib/mayaUsd/render/vp2RenderDelegate/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ list(APPEND TEST_SCRIPT_FILES
if(CMAKE_UFE_V2_FEATURES_AVAILABLE)
list(APPEND TEST_SCRIPT_FILES
testVP2RenderDelegateDuplicateProxy.py
testVP2RenderDelegateInteractiveWorkflows.py
testVP2RenderDelegateInteractiveWorkflows.py
)
endif()

Expand Down Expand Up @@ -46,6 +46,12 @@ if (MAYA_APP_VERSION VERSION_GREATER_EQUAL 2022)
endif()
endif()

if (MAYA_APP_VERSION VERSION_GREATER 2022)
list(APPEND TEST_SCRIPT_FILES
testVP2RenderDelegateSelection.py
)
endif()

if (CMAKE_WANT_MATERIALX_BUILD)
list(APPEND TEST_SCRIPT_FILES
testVP2RenderDelegateMaterialX.py
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Original file line number Diff line number Diff line change
@@ -0,0 +1,173 @@
#!/usr/bin/env mayapy
#
# Copyright 2021 Autodesk
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

import fixturesUtils
import imageUtils
import mayaUtils
import unittest
import usdUtils
import testUtils

from mayaUsd import lib as mayaUsdLib
from mayaUsd import ufe as mayaUsdUfe

from maya import cmds
import maya.api.OpenMayaRender as omr

from pxr import Usd

import ufe

import os


class testVP2RenderDelegateSelection(imageUtils.ImageDiffingTestCase):
"""
Tests imaging using the Viewport 2.0 render delegate when using per-instance
inherited data on instances.
"""

@classmethod
def setUpClass(cls):
inputPath = fixturesUtils.setUpClass(__file__,
initializeStandalone=False, loadPlugin=False)

cls._baselineDir = os.path.join(inputPath,
'VP2RenderDelegateSelectionTest', 'baseline')

cls._testDir = os.path.abspath('.')

@classmethod
def tearDownClass(cls):
panel = mayaUtils.activeModelPanel()
cmds.modelEditor(panel, edit=True, useDefaultMaterial=False)

def assertSnapshotClose(self, imageName):
cmds.undoInfo(stateWithoutFlush=False) # disable the undo queue during the snapshot
baselineImage = os.path.join(self._baselineDir, imageName)
snapshotImage = os.path.join(self._testDir, imageName)
imageUtils.snapshot(snapshotImage, width=960, height=540)
retVal = self.assertImagesClose(baselineImage, snapshotImage)
cmds.undoInfo(stateWithoutFlush=True)
return retVal

def _stringToUfeItem(self, pathString):
ufePath = ufe.PathString.path(pathString)
ufeItem = ufe.Hierarchy.createItem(ufePath)
return ufeItem

def _createPrim(self, underItem, primType, expectedPath):
'''
Helper that creates a prim of the given type under the given item, and return its item.
'''
# create a proxy shape and add a Cone prim

proxyShapeContextOps = ufe.ContextOps.contextOps(underItem)
proxyShapeContextOps.doOp(['Add New Prim', primType])

primPath = ufe.Path([
ufe.PathString.path("|stage|stageShape").segments[0],
ufe.PathSegment(expectedPath, mayaUsdUfe.getUsdRunTimeId(), "/")
])
return ufe.PathString.string(primPath)

def _selectionTest(self, scene, objectA, objectB, proxyDagPath, displayMode):

globalSelection = ufe.GlobalSelection.get()
globalSelection.clear()
self.assertSnapshotClose('%sunselected_%s.png' % (scene, displayMode))

# Select cube
cmds.select(objectA)
self.assertSnapshotClose('%sobjectA_%s.png' % (scene, displayMode))

# Select cylinder
cmds.select(objectB, add=True)
self.assertSnapshotClose('%sobjectA_and_objectB_%s.png' % (scene, displayMode))

# Undo, Redo
cmds.undo() # Undo remove capsule from isolate select
self.assertSnapshotClose('%sundoObjectB_%s.png' % (scene, displayMode))
cmds.redo() # Redo remove capsule from isolate select
self.assertSnapshotClose('%sredoObjectB_%s.png' % (scene, displayMode))

# Proxy
cmds.select(proxyDagPath)
self.assertSnapshotClose('%sgatewayNode_%s.png' % (scene, displayMode))

cmds.select(clear=True)
self.assertSnapshotClose('%sclear_%s.png' % (scene, displayMode))

def testSelection(self):
cmds.file(force=True, new=True)
mayaUtils.loadPlugin("mayaUsdPlugin")
panel = mayaUtils.activeModelPanel()
usdaFile = testUtils.getTestScene("setsCmd", "5prims.usda")
proxyDagPath, sphereStage = mayaUtils.createProxyFromFile(usdaFile)

cmds.move(-4, -24, 0, "persp")
cmds.rotate(90, 0, 0, "persp")

usdCube = proxyDagPath + ",/Cube1"
usdCylinder = proxyDagPath + ",/Cylinder1"

# Test smooth shaded
cmds.modelEditor('modelPanel4', e=True, displayAppearance='smoothShaded', displayLights='default')
cmds.modelEditor('modelPanel4', e=True, wireframeOnShaded=False, displayLights='default')
self._selectionTest('', usdCube, usdCylinder, proxyDagPath, 'smoothShaded')

# Test smooth shaded
cmds.modelEditor('modelPanel4', e=True, displayAppearance='smoothShaded', displayLights='default')
cmds.modelEditor('modelPanel4', e=True, wireframeOnShaded=True, displayLights='default')
self._selectionTest('', usdCube, usdCylinder, proxyDagPath, 'wireframeOnShaded')

# Test smooth shaded
cmds.modelEditor('modelPanel4', e=True, displayAppearance='wireframe', displayLights='default')
cmds.modelEditor('modelPanel4', e=True, wireframeOnShaded=False, displayLights='default')
self._selectionTest('', usdCube, usdCylinder, proxyDagPath, 'wireframe')

def testInstancedSelection(self):
cmds.file(force=True, new=True)
mayaUtils.loadPlugin("mayaUsdPlugin")
panel = mayaUtils.activeModelPanel()
usdaFile = testUtils.getTestScene("instances", "perInstanceInheritedData.usda")
proxyDagPath, sphereStage = mayaUtils.createProxyFromFile(usdaFile)
usdball01 = proxyDagPath + ",/root/group/ball_01"
usdball03 = proxyDagPath + ",/root/group/ball_03"

cmds.move(8.5, -20, 0, "persp")
cmds.rotate(90, 0, 0, "persp")

# Test smooth shaded
cmds.modelEditor('modelPanel4', e=True, displayAppearance='smoothShaded', displayLights='default')
cmds.modelEditor('modelPanel4', e=True, wireframeOnShaded=False, displayLights='default')
self._selectionTest('instance_', usdball01, usdball03, proxyDagPath, 'smoothShaded')

# Test smooth shaded
cmds.modelEditor('modelPanel4', e=True, displayAppearance='smoothShaded', displayLights='default')
cmds.modelEditor('modelPanel4', e=True, wireframeOnShaded=True, displayLights='default')
self._selectionTest('instance_', usdball01, usdball03, proxyDagPath, 'wireframeOnShaded')

# Test smooth shaded
cmds.modelEditor('modelPanel4', e=True, displayAppearance='wireframe', displayLights='default')
cmds.modelEditor('modelPanel4', e=True, wireframeOnShaded=False, displayLights='default')
self._selectionTest('instance_', usdball01, usdball03, proxyDagPath, 'wireframe')



if __name__ == '__main__':
fixturesUtils.runTests(globals())

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