I think the best way to describe this is as a method of host testing what your "mod" could look like with multiple clients. It is in no way a replacement for testing your mod and has a complete disregard for rpc calls. It can also be buggy with different mods differently depending on how they interact with amongus - so chances are its not going to be perfect. Think of this as more like a ease-of-access utility then a standlone testing environment.
Whilst in lobby press f5 to add players, press f6 to toggle between keeping or losing bots between games, and in game press f9 to move up or f10 to move down through the id list. You can press f11 to remove all bots.
i've left it openended for any future features but i dont think i can see myself regularly maintaning this beyond bug fixes, but your welcome to pr and contribute
The mod is not designed to be the end all for testing - so expect some things not to work - please read the source to understand how this works.
(note this is older footage as i've now got a system in place to remove the extra buttons from tou)
multiclient.mp4
Relies on Bepinex
Among Us Version | Download |
---|---|
v2023.2.28 | v0.0.5 |
v2022.12.14 | v0.0.4 |
v2022.6.21 & v2022.7.12 | v0.0.2 |
v2022.6.21 & v2022.7.12 | v0.0.1 |
Changelog
v0.0.5
- Robot presistence
- Player removal keybind
- Countdown timer removed
- Fix Airship Spawning
v0.0.4
- Updated to latest version, fixed bugs
- Added update warner
- Big thanks to twix who has released me from the basement in exchange for me finally returning to this mod
- Removed Reactor, excess uranium will be sold to prolong my time outside of the basement
v0.0.2
- Added clamps, and system to remove TOU buttons
- please save me twix has me locked in basement
v0.0.1
- Base systems for creating and switching between Playercontrols
This mod is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC.
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