feat(physics): add optional range to raycasts #798
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This is a fairly uncontroversial change, except for the part where it doesn't actually work - the
physics
example doesn't produce any raycast results with a set distance, even when the cube is obviously within 5 -Z units of the ground.I tried chucking in a
dbg!
to see what the range being passed into the raycast was:but that results in the runtime crashing on startup:
@FredrikNoren did you use
f32::MAX
for a specific reason? Any FFI nasal demons I should be aware of?