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ITS: Detector change log info to debug
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Signed-off-by: Felix Schlepper <[email protected]>
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f3sch committed Dec 18, 2024
1 parent fe15ca6 commit 63aa785
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Detectors/ITSMFT/ITS/simulation/src/Detector.cxx
Original file line number Diff line number Diff line change
Expand Up @@ -190,7 +190,7 @@ Detector::Detector(Bool_t active, TString name)
} else {
mLayerName[j].Form("%s%d", GeometryTGeo::getITSSensorPattern(), j); // See V3Layer
}
LOGP(info, "{}: mLayerName={}", j, mLayerName[j].Data());
LOGP(debug, "{}: mLayerName={}", j, mLayerName[j].Data());
}

if (mNumberLayers > 0) { // if not, we'll Fatal-ize in CreateGeometry
Expand Down Expand Up @@ -723,7 +723,7 @@ void Detector::defineLayer(Int_t nlay, Double_t phi0, Double_t r, Int_t nstav, I
// Return:
// none.

LOG(info) << "L# " << nlay << " Phi:" << phi0 << " R:" << r << " Nst:" << nstav << " Nunit:" << nunit
LOG(debug) << "L# " << nlay << " Phi:" << phi0 << " R:" << r << " Nst:" << nstav << " Nunit:" << nunit
<< " Lthick:" << lthick << " Dthick:" << dthick << " DetID:" << dettypeID << " B:" << buildLevel;

if (nlay >= mNumberLayers || nlay < 0) {
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