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飛んでいく大音符花火の開始角度を18に固定(度数法)
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AioiLight committed Feb 20, 2019
1 parent 3b29c40 commit 5f69e52
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion TJAPlayer3/Stages/07.Game/Taiko/FlyingNotes.cs
Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@ public override int On進行描画()
Flying[i].X += Flying[i].IncreaseX;
}

if (n % TJAPlayer3.Skin.Game_Effect_FireWorks_Timing == 0 && !Flying[i].IsRoll && Flying[i].Counter.n現在の値 > TJAPlayer3.Skin.Game_Effect_FireWorks_Timing * 2)
if (n % TJAPlayer3.Skin.Game_Effect_FireWorks_Timing == 0 && !Flying[i].IsRoll && Flying[i].Counter.n現在の値 > 18)
{
if (Flying[i].Lane == 3 || Flying[i].Lane == 4)
{
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