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A continuous action space version of A3C LSTM in pytorch plus A3G design

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NEWLY ADDED A3G A NEW GPU/CPU ARCHITECTURE OF A3C FOR SUBSTANTIALLY ACCELERATED TRAINING!!

Training with A3G benefits training speed most when using larger models i.e using raw pixels for observations such as training in atari environments that have raw pixels for state representation

RL A3C Pytorch Continuous

A3C LSTM playing BipedalWalkerHardcore-v2

This repository includes my implementation with reinforcement learning using Asynchronous Advantage Actor-Critic (A3C) in Pytorch an algorithm from Google Deep Mind's paper "Asynchronous Methods for Deep Reinforcement Learning."

NEWLY ADDED A3G!!

New implementation of A3C that utilizes GPU for speed increase in training. Which we can call A3G. A3G as opposed to other versions that try to utilize GPU with A3C algorithm, with A3G each agent has its own network maintained on GPU but shared model is on CPU and agent models are quickly converted to CPU to update shared model which allows updates to be frequent and fast by utilizing Hogwild Training and make updates to shared model asynchronously and without locks. This new method greatly increase training speed and models and can be see in my rl_a3c_pytorch repo that training that use to take days to train can be trained in as fast as 10minutes for some Atari games!

A3C LSTM

This is continuous domain version of my other a3c repo. Here I show A3C can solve BipedalWalker-v2 but also the much harder BipedalWalkerHardcore-v2 version as well. "Solved" meaning to train a model capable of averaging reward over 300 for 100 consecutive episodes

Added trained model for BipedWalkerHardcore-v2

Requirements

  • Python 2.7+
  • Openai Gym
  • Pytorch

Training

When training model it is important to limit number of worker threads to number of cpu cores available as too many threads (e.g. more than one thread per cpu core available) will actually be detrimental in training speed and effectiveness

To train agent in BipedalWalker-v2 environment with 6 different worker threads: On a MacPro 2014 laptop traing typically takes 15-20mins to get to a winning solution

python main.py --workers 6 --env BipedalWalker-v2 --save-max True --model MLP --stack-frames 1

To train agent in BipedalWalkerHardcore-v2 environment with 64 different worker threads: BipedalWalkerHardcore-v2 is much harder environment compared to normal BipedalWalker On a 72 cpu AWS EC2 c5.18xlarge instance training with 64 worker threads takes up to 48hrs to get to model that could solve the environment

python main.py --workers 64 --env BipedalWalkerHardcore-v2 --save-max True --model CONV --stack-frames 4

#A3C-GPU

To train agent in BipedalWalkerHardcore-v2 environment with 32 different worker threads with new A3C-GPU:

python main.py --env BipedalWalkerHardcore-v2 --workers 32 --gpu-ids 0 1 2 3 --amsgrad True --model CONV --stack-frames 4

Hit Ctrl C to end training session properly

A3C LSTM playing BipedalWalkerHardcore-v2

Evaluation

To run a 100 episode gym evaluation with trained model

python gym_eval.py --env BipedalWalkerHardcore-v2 --num-episodes 100 --stack-frames 4 --model CONV --new-gym-eval True

Project Reference

README STILL UNDER CONSTRUCTION

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