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from hooman import Hooman | ||
import pygame | ||
import random | ||
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# Initialize Hooman | ||
window_width, window_height = 800, 600 | ||
hapi = Hooman(window_width, window_height) | ||
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bg_col = (0, 0, 0) | ||
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# Starfield | ||
num_stars = 100 | ||
stars = [] | ||
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for _ in range(num_stars): | ||
star_x = random.randint(0, window_width) | ||
star_y = random.randint(0, window_height) | ||
star_speed = random.uniform(1, 5) | ||
stars.append((star_x, star_y, star_speed)) | ||
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fps = 60 | ||
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def handle_events(event): | ||
if event.type == pygame.QUIT: | ||
hapi.is_running = False | ||
if event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_ESCAPE: | ||
hapi.is_running = False | ||
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hapi.handle_events = handle_events | ||
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while hapi.is_running: | ||
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hapi.background(bg_col) | ||
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# Update and draw stars | ||
for i, (x, y, speed) in enumerate(stars): | ||
hapi.fill(255) # White stars | ||
hapi.circle(int(x), int(y), 2) | ||
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# Move stars diagonally | ||
stars[i] = (x + speed, y + speed, speed) | ||
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# Reset stars that go off-screen | ||
if x > window_width or y > window_height: | ||
stars[i] = (random.randint(0, window_width), random.randint(0, window_height), speed) | ||
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# Update display and handle events | ||
hapi.flip_display() | ||
hapi.event_loop() | ||
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# FPS limiter | ||
hapi.clock.tick(fps) | ||
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pygame.quit() |
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