Refactor - Script stores bytes, not strings #50
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Description
This PR depends on #42 (
placeholders
).Our scripts can contain "byte array" constants, however they are actually represented as UTF-8 strings which in practice always contain hexadecimal data. This is not only inefficient, but also means that many of the stack operations behave in unexpected ways (e.g. the indices passed to
OP_SUBSTR
are effectively in units of half-bytes rather than bytes). This PR changes them into actual byte vectors, although for now they are still temporarily converted to hex strings in order to emulate the original behavior when performing cryptographic operations on the stack. In the future (preferably before all of these refactor PRs get merged), it would be ideal if this hex string translation could be eliminated, as it will likely be a major source of bugs for other developers attempting to work with our system.Changelog
StackEntry::Bytes
to contain aVec<u8>
instead of aString
StackEntry::Bytes
from hex strings to byte arrays, as necessaryType of Change
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