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This repository has been archived by the owner on Oct 16, 2021. It is now read-only.
Team Arena's UI always get servers from client. If you change master server and
don't refresh the list, server for the wrong master are shown.
Cache servers for each master server in client, then have Team Arena's UI get
correct cached servers.
May also want to change q3_ui to not cache servers, instead always get from
client like missionpack ui. It would make the two UIs more consistant and use
less RAM.
(Look into including in ioq3 as well.)
Original issue reported on code.google.com by ZTurtleMan on 17 Sep 2012 at 7:04
The text was updated successfully, but these errors were encountered:
This isn't fixed in either. The most straight forward solution requires changing the Q3 UI API and servercache.dat format, which I don't think should be done in ioq3.
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Original issue reported on code.google.com by
ZTurtleMan
on 17 Sep 2012 at 7:04The text was updated successfully, but these errors were encountered: