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The usage of 3djoint.npy under the pose folder of each character. #9

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leizhu-angus opened this issue Mar 21, 2024 · 1 comment
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@leizhu-angus
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Hi,

Thanks for sharing this amazing work. We aim to animate these cartoon characters and I've imported the obj into blender. I found that there is only mesh, I wonder how can I use the 3djoint.npy under the pose folder so that I can have skeleton in blender to animate these characters. Is there any other possible way to achieve this? I will appreciate your reply.

@zhongjinluo
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You can refer to rabit_np.py for the animation, and if you need to import it into Blender, you will have to export the skinning weights and skeleton to an FBX file.

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