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texture_util.py
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# Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
"""Generate images using pretrained network pickle."""
import sys
sys.path.append("./stylegan3/")
import legacy
import cv2
import torch
import PIL.Image
import numpy as np
import dnnlib
import click
from typing import List, Optional, Tuple, Union
import re
import os
# ----------------------------------------------------------------------------
def parse_range(s: Union[str, List]) -> List[int]:
'''Parse a comma separated list of numbers or ranges and return a list of ints.
Example: '1,2,5-10' returns [1, 2, 5, 6, 7]
'''
if isinstance(s, list):
return s
ranges = []
range_re = re.compile(r'^(\d+)-(\d+)$')
for p in s.split(','):
m = range_re.match(p)
if m:
ranges.extend(range(int(m.group(1)), int(m.group(2))+1))
else:
ranges.append(int(p))
return ranges
# ----------------------------------------------------------------------------
def parse_vec2(s: Union[str, Tuple[float, float]]) -> Tuple[float, float]:
'''Parse a floating point 2-vector of syntax 'a,b'.
Example:
'0,1' returns (0,1)
'''
if isinstance(s, tuple):
return s
parts = s.split(',')
if len(parts) == 2:
return (float(parts[0]), float(parts[1]))
raise ValueError(f'cannot parse 2-vector {s}')
# ----------------------------------------------------------------------------
def make_transform(translate: Tuple[float, float], angle: float):
m = np.eye(3)
s = np.sin(angle/360.0*np.pi*2)
c = np.cos(angle/360.0*np.pi*2)
m[0][0] = c
m[0][1] = s
m[0][2] = translate[0]
m[1][0] = -s
m[1][1] = c
m[1][2] = translate[1]
return m
# ----------------------------------------------------------------------------
def generate_texture(
filename,
network_pkl="./rabit_data/texture/texture.pkl",
truncation_psi=1,
noise_mode="const",
translate=(0, 0),
rotate=0,
is_dilate=False
):
print('Loading networks from "%s"...' % network_pkl)
device = torch.device('cuda')
with dnnlib.util.open_url(network_pkl) as f:
G = legacy.load_network_pkl(f)['G_ema'].to(device) # type: ignore
# Labels.
label = torch.zeros([1, G.c_dim], device=device)
z = torch.from_numpy(np.random.randn(1, G.z_dim)).to(device)
# Construct an inverse rotation/translation matrix and pass to the generator. The
# generator expects this matrix as an inverse to avoid potentially failing numerical
# operations in the network.
if hasattr(G.synthesis, 'input'):
m = make_transform(translate, rotate)
m = np.linalg.inv(m)
G.synthesis.input.transform.copy_(torch.from_numpy(m))
img = G(z, label, truncation_psi=truncation_psi, noise_mode=noise_mode)
img = (img.permute(0, 2, 3, 1) * 127.5 + 128).clamp(0, 255).to(torch.uint8)
img = img[0].cpu().numpy()
if is_dilate:
kernel = np.ones((5, 5), np.uint8)
img = cv2.dilate(img, kernel, iterations=1)
PIL.Image.fromarray(img, 'RGB').save(filename)
if __name__ == "__main__":
generate_texture("random_texture.png")