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SFHR_ZModLoader.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>SFHR_ZModLoader</AssemblyName>
<Description>An Unofficial Mod loader for Strike Force Heroes Remastered.</Description>
<Version>3.1.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>SFHR_ZModLoader</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<!-- <PackageReference Include="Microsoft.ClearScript.V8" Version="7.4.4" /> -->
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="GameLib">
<HintPath>./deps/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="GameLib2">
<HintPath>./deps/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FishNet.Runtime">
<HintPath>./deps/FishNet.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>./deps/UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>./deps/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>./deps/UnityEngine.InputModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>./deps/UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>./deps/UnityEngine.AudioModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>./deps/UnityEngine.ImageConversionModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>./deps/Il2Cppmscorlib.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>