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Papyrus.h
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#include "skse/PapyrusNativeFunctions.h" // StaticFunctionTag
#include "skse/GameReferences.h"
namespace newEvents {
bool RegisterFuncs(VMClassRegistry* registry);
void RegisterForObjectLoaded(StaticFunctionTag* base, TESForm* thisForm, UInt32 objectType);
void UnregisterForObjectLoaded(StaticFunctionTag* base, TESForm* thisForm, UInt32 objectType);
void RegisterForQuestStage(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForQuestStage(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForWait(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForWait(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForItemHarvested(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForItemHarvested(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForLocationCleared(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForLocationCleared(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForBookRead(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForBookRead(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForSkillIncrease(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForSkillIncrease(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForLevelIncrease(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForLevelIncrease(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForLocationDiscovery(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForLocationDiscovery(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForQuestStatus(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForQuestStatus(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForActorKilled(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForActorKilled(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForCriticalHit(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForCriticalHit(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForDisarmed(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForDisarmed(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForWordLearned(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForWordLearned(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForSpellLearned(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForSpellLearned(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForDragonSoulGained(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForDragonSoulGained(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForSoulTrapped(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForSoulTrapped(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForShoutAttack(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForShoutAttack(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForLockPicked(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForLockPicked(StaticFunctionTag* base, TESForm* thisForm);
void RegisterForHorseSteal(StaticFunctionTag* base, TESForm* thisForm);
void UnregisterForHorseSteal(StaticFunctionTag* base, TESForm* thisForm);
}