A simulation of a basic ecosystem, including a water table, plants, herbivores, and carnivores. It includes a playable explorer, with ranger follower, so the player can navigate the environment and discover what the animals are up to.
This project was made to experiment with Goal-Oriented Action Planning (GOAP) concepts for AI. It's built using the Unity engine.
Open Unity and press the play button or ctrl-p.
Controls:
- arrow or WASD keys to move
- space bar to jump
Please read CONTRIBUTING.md for details on our code of conduct.
- Zak Warren - Initial work
This project is licensed under the MIT License - see the LICENSE.md file for details.