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目前直播弹幕为一波一波到达本地,为了用户观感良好,在每条弹幕间插入了一个延迟,保证滚动效果和弹幕上屏效果。
现在的延迟计算方法为记录前一波有弹幕的包到这一波有弹幕的包的间隔再利用本波的弹幕数量确定。
这种计算方法在大流量直播间效果良好,没有了以前的弹幕延迟问题。
但是这种计算方法带来的后果就是在小流量直播间,当弹幕突然短时间爆发(如主播突然下饭操作)时,这波弹幕不能及时展示,因为前一波距离太远了……
是否有办法解决这个问题呢?
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