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model_entity_type.go
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/*
FastAPI
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 0.1.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package goyeti
import (
"encoding/json"
"fmt"
)
// EntityType the model 'EntityType'
type EntityType string
// List of EntityType
const (
INVESTIGATION EntityType = "investigation"
COURSE_OF_ACTION EntityType = "course-of-action"
IDENTITY EntityType = "identity"
INTRUSION_SET EntityType = "intrusion-set"
TOOL EntityType = "tool"
THREAT_ACTOR EntityType = "threat-actor"
CAMPAIGN EntityType = "campaign"
COMPANY EntityType = "company"
MALWARE EntityType = "malware"
PHONE EntityType = "phone"
NOTE EntityType = "note"
ATTACK_PATTERN EntityType = "attack-pattern"
VULNERABILITY EntityType = "vulnerability"
HONEYPOT EntityType = "honeypot"
THREAT_FINDING EntityType = "threat-finding"
)
// All allowed values of EntityType enum
var AllowedEntityTypeEnumValues = []EntityType{
"investigation",
"course-of-action",
"identity",
"intrusion-set",
"tool",
"threat-actor",
"campaign",
"company",
"malware",
"phone",
"note",
"attack-pattern",
"vulnerability",
"honeypot",
"threat-finding",
}
func (v *EntityType) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := EntityType(value)
for _, existing := range AllowedEntityTypeEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid EntityType", value)
}
// NewEntityTypeFromValue returns a pointer to a valid EntityType
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewEntityTypeFromValue(v string) (*EntityType, error) {
ev := EntityType(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for EntityType: valid values are %v", v, AllowedEntityTypeEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v EntityType) IsValid() bool {
for _, existing := range AllowedEntityTypeEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to EntityType value
func (v EntityType) Ptr() *EntityType {
return &v
}
type NullableEntityType struct {
value *EntityType
isSet bool
}
func (v NullableEntityType) Get() *EntityType {
return v.value
}
func (v *NullableEntityType) Set(val *EntityType) {
v.value = val
v.isSet = true
}
func (v NullableEntityType) IsSet() bool {
return v.isSet
}
func (v *NullableEntityType) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableEntityType(val *EntityType) *NullableEntityType {
return &NullableEntityType{value: val, isSet: true}
}
func (v NullableEntityType) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableEntityType) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}