diff --git a/Shaders/Hybred/StochasticAA.fx b/Shaders/Hybred/AsymetricSamplingAA.fx similarity index 98% rename from Shaders/Hybred/StochasticAA.fx rename to Shaders/Hybred/AsymetricSamplingAA.fx index 55efefa..45c5693 100644 --- a/Shaders/Hybred/StochasticAA.fx +++ b/Shaders/Hybred/AsymetricSamplingAA.fx @@ -53,7 +53,7 @@ void PS_Main(in VSOUT i, out float4 o : SV_Target0) o = tex2D(sColorTex, i.uv); } -technique StochasticAA +technique ASAA { pass { VertexShader = PostProcessVS; PixelShader = PS_Main; } }