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Add Red Zeppelin 5 kit #14
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It'd likely need to be a new plugin (new URI), too. Keep in mind that the .sf2 was significantly modified from the original. Panning matches the one on the image, leading silence has been cut, velocity-layered samples were aligned and exclusive groups were added. I may sit this one out until Glen finishes his percussion-set and then schedule a long-week-end of sample-lib overhaul for the whole thing. I also regret not using a standard-MIDI mapping for the main kit -- and adding extra samples outside that default range. if an URI update is due, I might re-do the mapping, too. |
Yep, though I have a mind to try to render a picture from a nice Blender 3D model of a drumkit. Need to find good free model first and also for the various percussion bits.
Yes, I read the readme in the
BTW, what about the Roto drums? |
Intentionally left off, since they're not on the picture. upstream (Glen) suggested to not include them, anyway. |
I you do that, I think it would good to put the note-mappping and the midnam in an external file (for each drumkit), so it can be replaced more easily. |
If you want to mod the kits, use drumgizmo or the .sfz. The main idea behind the avldrums plugin is to have a consistent "works out of the box" experience. Otherwise it's already easy to just load the .sf2 in fluidsynth along with a custom midnam. |
Except that setting up multi-channel is a hassle and not as efficient. |
More multi-channel will be tricky anyway. At most there are 16 individual outputs, since |
Suffix "AVL-Drumkits-LV2" with colon and 64bit unique ID
OOPS. sorry that commit should have mentioned #16 |
The current distribution of AVLDrums also contains a version of the Red Zeppelin Kit with samples of an additional floor tom (instead of the 16" floor tom edge, I believe), called "Red Zeppelin 5".
It would be nice to add variant of the LV2 plugin for this kit too.
This would make a new UI necessary (new picture and new hit map) and maybe even a few changes to the structure of the plugin to support multiple different midnams and text overlays in the UI.
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