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pong.py
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pong.py
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import turtle
#screen
win = turtle.Screen()
win.title("HarshCodes Games")
win.bgcolor("black")
win.setup(width=800 , height=600)
win.tracer(0)
#score
score_a = 0
score_b = 0
#paddle_a
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5 , stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
#paddle_a
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5 , stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
#ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.7
ball.dy = 0.7
#pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A:" + (str(score_a)) + " Player B:" + (str(score_b)) , align='center', font=('Courier' ,24 , 'normal' ))
#functions
def paddle_a_up():
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y += -20
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y += -20
paddle_b.sety(y)
#key board binding
win.listen()
win.onkeypress(paddle_b_down , 'Down')
win.onkeypress(paddle_b_up , 'Up')
win.listen()
win.onkeypress(paddle_a_up , 'w')
win.onkeypress(paddle_a_down , 's')
while True:
win.update()
#move ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor()+ ball.dy)
#border checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("Player A:" + (str(score_a)) + " Player B:" + (str(score_b)) , align='center', font=('Courier' ,24 , 'normal' ))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("Player A:" + (str(score_a)) + " Player B:" + (str(score_b)) , align='center', font=('Courier' ,24 , 'normal' ))
#paddle and ball collision
if (ball.xcor() > 340 and ball.xcor() < 350 ) and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40 ):
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() > -350 ) and (ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40 ):
ball.setx(-340)
ball.dx *= -1