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Add owned vehicle
winject edited this page May 31, 2017
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2 revisions
Adds an owned vehicle that won't be locked for the player. This event must be only used if the player needs special vehicules. If you are using Garages/Owned vehicles script, it is recommended to add vehicles when the player finished connecting.
"nocarjack:addOwnedVehicle"
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playerID
: the current playerId returned from server -
vehicleNetworkID
: the current vehicle network ID
if PlayerBoughtThisCar(playerId, "alpha", 25000) == true --pseudo code
thisVehicle = CreateVehicle("alpha") --pseudo code
SetEntityAsMissionEntity(thisVehicle, true, true) --this is mandatory in order to retrieve the network ID
vehNetworkId = GetNetworkIdFromEntity(thisVehicle) --get our networkID because the vehicle is now persistent
TriggerClientEvent('nocarjack:addOwnedVehicle', playerId, vehNetworkId) --Send the networkID to the player
end
ℹ️ It is important to set your entity as a MISSION_ENTITY
, otherwise the network ID will always be 0.
ℹ️ Entities that are not marked as MISSION_ENTITY
can disappear from the client and server at any time.