From 57625aa1705de9a45a77dbb7f466ec75d93b60ac Mon Sep 17 00:00:00 2001 From: wikid24 Date: Thu, 19 Oct 2023 17:21:35 -0700 Subject: [PATCH 1/3] Update README.md --- README.md | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/README.md b/README.md index 0cf8965..0454201 100644 --- a/README.md +++ b/README.md @@ -670,3 +670,27 @@ If you notice any weird issues such as the floor being too 'sticky' when the tai ![image](https://user-images.githubusercontent.com/19479648/227071122-a991e50d-8867-4985-91a9-35c5003c573e.png) +-------------- + +#### Q: Why does my characters hair have bald patches! HALP! + +![image](https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/df35e420-2163-47cf-ab30-a2a4c45e38ce) + +A: This is because Blender is using the wrong UV Map. To fix: + +1) Go the the "Shading" tab in blender +2) While in "Object" mode, select the hair material with the hald patches in the viewport +3) Add a "UV Map" node + +![image](https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/d2cb3643-7268-445b-8eb0-4f8dc6a0ed20) + +4) You should see a node with the name "Diffuse" on it. Connect the UV Map node's "UV" output to the Diffuse node's "Vector" input +5) Set the UV Map node's dropdown to "uv2" + +![image](https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/f4ff66a8-b091-4d66-8e0a-31afe6b589f3) + + +All fixed! + +![image](https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/6b3fa76b-338f-443c-a3f3-16b7cbaa81c8) + From 584a51bf894afe9989b3d0c56b4d0858c421a6a9 Mon Sep 17 00:00:00 2001 From: wikid24 Date: Thu, 19 Oct 2023 17:23:31 -0700 Subject: [PATCH 2/3] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 0454201..9a0f561 100644 --- a/README.md +++ b/README.md @@ -246,6 +246,7 @@ Your character's **face** will now be animated. - [I want to export my model to PMX Format. How do I do that?](https://github.com/wikid24/ffxiv_mmd_tools_helper#q-i-want-to-export-my-model-to-pmx-format-how-do-i-do-that) - [My FFXIV chracter's clothing is overlapping! It doesn't look like that in game.](https://github.com/wikid24/ffxiv_mmd_tools_helper#q-my-ffxiv-chracters-clothing-is-overlapping-it-doesnt-look-like-that-in-game) - [I want to add new facial expressions or change the existing facial expressions. How?](https://github.com/wikid24/ffxiv_mmd_tools_helper#q-i-want-to-add-new-facial-expressions-or-change-the-existing-facial-expressions-how) + - [Why does my character's hair have bald patches? HALP!](https://github.com/wikid24/ffxiv_mmd_tools_helper#q-why-does-my-characters-hair-have-bald-patches-halp) -------------- From 3521bf2bf759a0eb491de065e46669a23bd35b1e Mon Sep 17 00:00:00 2001 From: wikid24 Date: Thu, 19 Oct 2023 17:31:56 -0700 Subject: [PATCH 3/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9a0f561..e3751be 100644 --- a/README.md +++ b/README.md @@ -680,7 +680,7 @@ If you notice any weird issues such as the floor being too 'sticky' when the tai A: This is because Blender is using the wrong UV Map. To fix: 1) Go the the "Shading" tab in blender -2) While in "Object" mode, select the hair material with the hald patches in the viewport +2) While in "Object" mode, select the hair material with the bald patches in the viewport 3) Add a "UV Map" node ![image](https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/d2cb3643-7268-445b-8eb0-4f8dc6a0ed20)