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I appreciate the work you have done for the subtitles makers' community, and in fact, maintaining such an old but yet well functioning application is something to be remembered by us.
And that brings the question here. Is it possible to add Apple Silicon support to this rather old application? Will it be very difficult? And could such work be beneficial for an additional ARM64 version on Windows platform?
Current version works well through Rosetta 2 on Apple Silicon Macs, and just out of curiosity, I opened this issue.
The text was updated successfully, but these errors were encountered:
As of 3.3.3, both Makefile and CMake project should work on Apple Silicon if compiled natively (i.e. not cross-compiling), and will produce a native ARM binary. The binary can be started from console and should work just fine.
The packaging target (make osx-bundle) will now require a valid Apple developer cetificate because code signing is mandatory on Apple silicon. Unlike x86 apps, right-click open won't work if the app is not signed. Previous attempts to sign the app can be found in #77 , and should work if ad-hoc signed by running codesign -s - --deep --force Aegisub.app.
I appreciate the work you have done for the subtitles makers' community, and in fact, maintaining such an old but yet well functioning application is something to be remembered by us.
And that brings the question here. Is it possible to add Apple Silicon support to this rather old application? Will it be very difficult? And could such work be beneficial for an additional ARM64 version on Windows platform?
Current version works well through Rosetta 2 on Apple Silicon Macs, and just out of curiosity, I opened this issue.
The text was updated successfully, but these errors were encountered: