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minecraft_test.go
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minecraft_test.go
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package gofakeit
import (
"fmt"
"testing"
)
func ExampleMinecraftOre() {
Seed(11)
fmt.Println(MinecraftOre())
// Output: redstone
}
func ExampleFaker_MinecraftOre() {
f := New(11)
fmt.Println(f.MinecraftOre())
// Output: redstone
}
func BenchmarkMinecraftOre(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftOre()
}
}
func ExampleMinecraftWood() {
Seed(11)
fmt.Println(MinecraftWood())
// Output: dark oak
}
func ExampleFaker_MinecraftWood() {
f := New(11)
fmt.Println(f.MinecraftWood())
// Output: dark oak
}
func BenchmarkMinecraftWood(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftWood()
}
}
func ExampleMinecraftArmorTier() {
Seed(11)
fmt.Println(MinecraftArmorTier())
// Output: netherite
}
func ExampleFaker_MinecraftArmorTier() {
f := New(11)
fmt.Println(f.MinecraftArmorTier())
// Output: netherite
}
func BenchmarkMinecraftArmorTier(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftArmorTier()
}
}
func ExampleMinecraftArmorPart() {
Seed(11)
fmt.Println(MinecraftArmorPart())
// Output:
// helmet
}
func ExampleFaker_MinecraftArmorPart() {
f := New(11)
fmt.Println(f.MinecraftArmorPart())
// Output:
// helmet
}
func BenchmarkMinecraftArmorPart(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftArmorPart()
}
}
func ExampleMinecraftWeapon() {
Seed(11)
fmt.Println(MinecraftWeapon())
// Output: shield
}
func ExampleFaker_MinecraftWeapon() {
f := New(11)
fmt.Println(f.MinecraftWeapon())
// Output: shield
}
func BenchmarkMinecraftWeapon(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftWeapon()
}
}
func ExampleMinecraftTool() {
Seed(11)
fmt.Println(MinecraftTool())
// Output: fishing rod
}
func ExampleFaker_MinecraftTool() {
f := New(11)
fmt.Println(f.MinecraftTool())
// Output: fishing rod
}
func BenchmarkMinecraftTool(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftTool()
}
}
func ExampleMinecraftDye() {
Seed(11)
fmt.Println(MinecraftDye())
// Output: yellow
}
func ExampleFaker_MinecraftDye() {
f := New(11)
fmt.Println(f.MinecraftDye())
// Output: yellow
}
func BenchmarkMinecraftDye(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftDye()
}
}
func ExampleMinecraftFood() {
Seed(11)
fmt.Println(MinecraftFood())
// Output: steak
}
func ExampleFaker_MinecraftFood() {
f := New(11)
fmt.Println(f.MinecraftFood())
// Output: steak
}
func BenchmarkMinecraftFood(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftFood()
}
}
func ExampleMinecraftAnimal() {
Seed(11)
fmt.Println(MinecraftAnimal())
// Output: wolf
}
func ExampleFaker_MinecraftAnimal() {
f := New(11)
fmt.Println(f.MinecraftAnimal())
// Output: wolf
}
func BenchmarkMinecraftAnimal(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftAnimal()
}
}
func ExampleMinecraftVillagerJob() {
Seed(11)
fmt.Println(MinecraftVillagerJob())
// Output: toolsmith
}
func ExampleFaker_MinecraftVillagerJob() {
f := New(11)
fmt.Println(f.MinecraftVillagerJob())
// Output:
// toolsmith
}
func BenchmarkMinecraftVillagerJob(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftVillagerJob()
}
}
func ExampleMinecraftVillagerStation() {
Seed(11)
fmt.Println(MinecraftVillagerStation())
// Output: stonecutter
}
func ExampleFaker_MinecraftVillagerStation() {
f := New(11)
fmt.Println(f.MinecraftVillagerStation())
// Output: stonecutter
}
func BenchmarkMinecraftVillagerStation(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftVillagerStation()
}
}
func ExampleMinecraftVillagerLevel() {
Seed(11)
fmt.Println(MinecraftVillagerLevel())
// Output: master
}
func ExampleFaker_MinecraftVillagerLevel() {
f := New(11)
fmt.Println(f.MinecraftVillagerLevel())
// Output: master
}
func BenchmarkMinecraftVillagerLevel(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftVillagerLevel()
}
}
func ExampleMinecraftMobPassive() {
Seed(11)
fmt.Println(MinecraftMobPassive())
// Output: turtle
}
func ExampleFaker_MinecraftMobPassive() {
f := New(11)
fmt.Println(f.MinecraftMobPassive())
// Output: turtle
}
func BenchmarkMinecraftMobPassive(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftMobPassive()
}
}
func ExampleMinecraftMobNeutral() {
Seed(11)
fmt.Println(MinecraftMobNeutral())
// Output: wolf
}
func ExampleFaker_MinecraftMobNeutral() {
f := New(11)
fmt.Println(f.MinecraftMobNeutral())
// Output:
// wolf
}
func BenchmarkMinecraftMobNeutral(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftMobNeutral()
}
}
func ExampleMinecraftMobHostile() {
Seed(11)
fmt.Println(MinecraftMobHostile())
// Output: wither skeleton
}
func ExampleFaker_MinecraftMobHostile() {
f := New(11)
fmt.Println(f.MinecraftMobHostile())
// Output: wither skeleton
}
func BenchmarkMinecraftMobHostile(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftMobHostile()
}
}
func ExampleMinecraftMobBoss() {
Seed(11)
fmt.Println(MinecraftMobBoss())
// Output:
// ender dragon
}
func ExampleFaker_MinecraftMobBoss() {
f := New(11)
fmt.Println(f.MinecraftMobBoss())
// Output:
// ender dragon
}
func BenchmarkMinecraftMobBoss(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftMobBoss()
}
}
func ExampleMinecraftBiome() {
Seed(11)
fmt.Println(MinecraftBiome())
// Output: the nether
}
func ExampleFaker_MinecraftBiome() {
f := New(11)
fmt.Println(f.MinecraftBiome())
// Output: the nether
}
func BenchmarkMinecraftBiome(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftBiome()
}
}
func ExampleMinecraftWeather() {
Seed(11)
fmt.Println(MinecraftWeather())
// Output: thunder
}
func ExampleFaker_MinecraftWeather() {
f := New(11)
fmt.Println(f.MinecraftWeather())
// Output: thunder
}
func BenchmarkMinecraftWeather(b *testing.B) {
for i := 0; i < b.N; i++ {
MinecraftWeather()
}
}