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Increase parameter synced data limit beyond 256 bits #163

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EnderShadow opened this issue Feb 20, 2024 · 2 comments
Open

Increase parameter synced data limit beyond 256 bits #163

EnderShadow opened this issue Feb 20, 2024 · 2 comments
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enhancement New feature or request

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@EnderShadow
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What's the idea?*
256 bits is too few bits especially when combined when something like the DiverX ContactGlove which requires 107 or 177 bits to show finger position on your avatar. The amount of bits required by it reduces the usable synced parameter amount to either 149 or 79 bits which brings us to the increase request from 2 years ago #15.

Is there another way?
Alternative solutions to increasing the number of synced bits include

  • ints and floats which are less than 8 bits (not sure if this is possible in Unity)
  • an alternative way to get hand tracking through other devices similar to how the quest can do it.

Additional context
I think increasing it to 512 bits should probably be good like how it was suggested in the above linked issue, but I'm not sure.

@EnderShadow EnderShadow added the enhancement New feature or request label Feb 20, 2024
@cadergator10
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Very late to the party but I second this. Face tracking takes a whole 160 bits, leaving no room for anything else

@purple2428
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Completely agreed, if you want to have any assets added to your avatar you basically cannot - especially if you use a high-quality avatar base with a lot of features: ex, the Vulper. 512 is a bare minimum now with the 160 bits required for face tracking. 768 would be ideal.

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