Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error in U# migration if parent prefab of prefab variant does not have U# Behaviour #104

Open
anatawa12 opened this issue Feb 16, 2023 · 1 comment · May be fixed by #105
Open

Error in U# migration if parent prefab of prefab variant does not have U# Behaviour #104

anatawa12 opened this issue Feb 16, 2023 · 1 comment · May be fixed by #105
Labels
bug Something isn't working

Comments

@anatawa12
Copy link

anatawa12 commented Feb 16, 2023

Describe the bug in detail:
Error if parent prefab of prefab variant does not have U# Behaviour.

Provide steps/code to reproduce the bug:
import U# 0.x version (1.3.4) of https://booth.pm/ja/items/2683599

Expected behavior:
No error

Additional Information:
Due to another issue (#106), prefab will be completely broken.

@anatawa12
Copy link
Author

[UdonSharp] Exception while sorting prefabs for upgrade. Falling back to non-sorted set, nested prefabs may not upgrade properly. Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UdonSharpEditor.UdonSharpPrefabDAG..ctor (System.Collections.Generic.IEnumerable`1[T] allPrefabRoots) [0x000b8] in /Users/anatawa12/UnityProjects/UdonSharp/Packages/com.vrchat.UdonSharp/Editor/UdonSharpPrefabDAG.cs:45 
 #0 GetStacktrace(int)
 #1 DebugStringToFile(DebugStringToFileData const&)
 #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
 #3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
 #4  (Mono JIT Code) [UdonSharpEditorUtility.cs:382] UdonSharpEditor.UdonSharpEditorUtility:UpgradePrefabs (System.Collections.Generic.IEnumerable`1<UnityEngine.GameObject>)
 #5  (Mono JIT Code) [UdonSharpEditorManager.cs:818] UdonSharpEditor.UdonSharpEditorManager:UpgradeAssetsIfNeeded ()
 #6  (Mono JIT Code) [UdonSharpEditorManager.cs:744] UdonSharpEditor.UdonSharpEditorManager:OnEditorUpdate ()
 #7  (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
 #8 mono_jit_runtime_invoke
 #9 do_runtime_invoke
 #10 mono_runtime_try_invoke_array
 #11 ves_icall_InternalInvoke
 #12  (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
 #13  (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
 #14 mono_jit_runtime_invoke
 #15 do_runtime_invoke
 #16 mono_runtime_invoke
 #17 mono_runtime_invoke_profiled(MonoMethod*, ScriptingObjectPtr, void**, MonoException**, MonoClass*)
 #18 CallStaticMonoMethod(char const*, char const*, void**, ScriptingExceptionPtr*)
 #19 CallStaticMonoMethod(char const*, char const*, void**)
 #20 Application::TickTimer()
 #21 -[EditorApplication TickTimer]
 #22 __NSFireTimer
 #23 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
 #24 __CFRunLoopDoTimer
 #25 __CFRunLoopDoTimers
 #26 __CFRunLoopRun
 #27 CFRunLoopRunSpecific
 #28 RunCurrentEventLoopInMode
 #29 ReceiveNextEventCommon
 #30 _BlockUntilNextEventMatchingListInModeWithFilter
 #31 _DPSNextEvent
 #32 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
 #33 -[NSApplication run]
 #34 NSApplicationMain
 #35 EditorMain(int, char const**)
 #36 main
 #37 ???

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
1 participant