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Players start to move slightly when far away from the spawn point #61

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Laica-Lunasys opened this issue Dec 11, 2022 · 2 comments
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@Laica-Lunasys
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sorry for my poor english...

Description

I set the transform (rotation Y90) to the spawn object to change the viewpoint direction.
In this case, the player began to move slightly when moved more than X 48 or Z 48 away from the spawn point.
(yes, It's NOT from the scene origin point. so, it seems not caused by the unity's float point issue...)

also, If the player goes back below X or Z 47, the weird movement will stop.
But when I move to 48 and above it happens again.
I tried in the new empty project just to be sure, but it occurred as well..

Videos (0:24~)

2022-12-11_16-57-46.mov
@Laica-Lunasys Laica-Lunasys changed the title Player move slightly when away from the spawn point (Bug?) Players start to move slightly when far away from the spawn point Dec 11, 2022
@natarii
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natarii commented Dec 13, 2022

I am also experiencing this issue. This phantom movement even pushes the player through colliders.

This also makes it very difficult to click on objects in a scroll view, as the movement is interpreted as dragging.

@natarii
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natarii commented Apr 15, 2023

FWIW this bug exists in every ClientSim version I was able to test using VCC.

@KhopeshActual KhopeshActual added the enhancement New feature or request label Apr 28, 2023
@KhopeshActual KhopeshActual added bug Something isn't working and removed enhancement New feature or request labels May 18, 2023
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