-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Custom Renderer #19
Comments
Potentially possible, if one doesn't need to render to multiple targets at the same time it should be relatively easy. Let's see how much demand there is first, from what I've seen this is a fairly niche feature that almost nobody uses in practice. |
@FlatMapIO do you need multiple custom targets at the same time? And which target(s) are you most interested in? |
By the way do you know where this is documented in Solid? I can't find any docs on this |
Less documentation: Some usage examples may be helpful: |
My work involves a lot of data analysis and visualization, so it would be great if canvas targets were supported. |
I too would be interested in custom renderer support for rendering into the terminal. |
For the terminal imo an approach like this is way way simpler. Like you really want components if you need to change how children are rendered, like by centering them or something. If you don't need that kind of capability then you really don't want to use a UI framework to render that, like it can take a few KBs to make a good looking terminal app, but if you are throwing a UI framework at the problem now the terminal app will necessarily start up slower, which goes in conflict with making a good terminal app. Like if there are requirements for features that are simpler to implement with a custom renderer for a UI framework those requirements should be questioned. |
Is it possible to implement the
createRenderer
API in solid in voby? This allows voby to be used in a wider range of scenarios.The text was updated successfully, but these errors were encountered: