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NVNexusから転載: posted @ 12:08, 27 Oct 2011 , edited by moho at 12:09, 27 Oct 2011
There appears to be a bug in 14.4 related to the definitions for Melee weapons. Or at least, FNVEdit was reporting this as a bug since it can't understand the output of Wrye Flash when it's in this order. I'm not ruling out that this may be a bug with FNVEdit, but regardless, to fix Melee weapon definitions:
This matches the order in FNVEdit and FNVEdit no longer gives errors after this fix. Previously, using Import Names etc. on such weapons would result in a slew of errors in FNVEdit.
The text was updated successfully, but these errors were encountered:
NVNexusから転載: posted @ 12:08, 27 Oct 2011 , edited by moho at 12:09, 27 Oct 2011
There appears to be a bug in 14.4 related to the definitions for Melee weapons. Or at least, FNVEdit was reporting this as a bug since it can't understand the output of Wrye Flash when it's in this order. I'm not ruling out that this may be a bug with FNVEdit, but regardless, to fix Melee weapon definitions:
Go to Mopy/bash/bosh.py and move the two lines:
MelString('VANM','vatsAttackName'),
MelString('NNAM','embeddedWeaponNode'),
from ABOVE the "MelGroup('modelWithMods'," block, to BELOW that group. That combined with the two following lines should look like:
MelString('VANM','vatsAttackName'),
MelString('NNAM','embeddedWeaponNode'),
MelFid('INAM','impactDataset'),
MelFid('WNAM','firstPersonModel'),
This matches the order in FNVEdit and FNVEdit no longer gives errors after this fix. Previously, using Import Names etc. on such weapons would result in a slew of errors in FNVEdit.
The text was updated successfully, but these errors were encountered: