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Crash upon engine start #67
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I haven't experienced this, but you can try one of the solutions from that stack overflow post, such as replacing |
@hannah-bennett I guess you're getting this error when using simulator, try to run your code on an actual device |
Thanks for the response. These are device crashes, not simulator crashes. I'll dig into it and see if I can pinpoint what's going on. |
you should call removeTap before install. Give it a try. InputSignalTracker.swift
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Wouldn't it make more sense to set |
I am getting multiple instances of the same fatal exception, across iOS 12 and 13.
The app is crashing when the pitch engine starts. Here is the relevant code:
I found a stack overflow post referencing this crash, but it seems to be marginally helpful at best.
I dug around a bit in the Beethoven code, and traced this
engine.start()
call back to the audio session setup:https://github.com/vadymmarkov/Beethoven/blob/master/Source/SignalTracking/Units/InputSignalTracker.swift#L41
Is this something you've seen before? Any ideas on how to resolve? Thanks
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