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So I was fiddling around in my soon-to-be-official custom modpack to test ant farming for myself (Creative mode). However, upon reading through instructions on how to set up silo/ant production, the planter ants tend to lose interest in their jobs after a while. Others seem unaffected.
Step to reproduce:
Set up silo as per usual, I have 1 planter ant, 1 harvester, and 1 bonemealer for the sake of time.
Set up stock inside silo. Planter ant does his first round, plants stuff as per usual. Bonemealer does his rounds, harvester does his rounds.
Planter ant gets stuck on a certain block, not even leads/ant amulet will drag him away. Doesn't want to plant anything else afterwards. Harvester/bonemealer still do jobs with crops planted by me.
If this is something wrong with the mods I have in my pack/issue with erebus I'd like to know, otherwise if this is just bad luck on my end I apologize for getting a whole issue made.
Edit: I found out that relogging the game makes the planter ant do another round of planting, but he proceeds to get stuck afterward once again.
The text was updated successfully, but these errors were encountered:
So I was fiddling around in my soon-to-be-official custom modpack to test ant farming for myself (Creative mode). However, upon reading through instructions on how to set up silo/ant production, the planter ants tend to lose interest in their jobs after a while. Others seem unaffected.
Step to reproduce:
If this is something wrong with the mods I have in my pack/issue with erebus I'd like to know, otherwise if this is just bad luck on my end I apologize for getting a whole issue made.
Edit: I found out that relogging the game makes the planter ant do another round of planting, but he proceeds to get stuck afterward once again.
The text was updated successfully, but these errors were encountered: