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version.info
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19w15:
World Generation:
tweaked some constants
Bug Fixes:
fixed bug: is_solid_face is not used in model exposed function
fixed bug: hotbar is black
fixed bugs around the new Slot/ItemStack/Inventory system
fixed bug: resize event is wrong handled by PlayerInventory
fixed bug: Slot is using wrong missing texture
fixed bug: "AttributeError: 'Slot' object has no attribute 'set_stac'" by handling slot stuff
fixed bug: spawnpoint is not high-map orientated
fixed bug: ModelHandler gives an exception when an model exception occured
Inventory:
hotbar is now 2x as big
moved hotbar to its right position
selected hotbar element wil now render at the position the playerindex point to
added slots to player inventory
stacks under 1 items will now be deleted in slots
Control:
num keys will now point to slots in the playerinventory
when the window is losing his context the window will be in the set_exculive_mouse(False)-mode
key "T" will now open chat
Rendering:
cross in the middle and focused block bounding will now not shown when the inventory blocks the game
Chat:
added chat-Inventory
after the last symbol, the text in chat have an blinking "_"
Commands:
added /give-command
added /clear-command
added /gamemode command
Player:
added gamemode
Blocks:
added oak planks, cobblestone
added real drops to blocks
filled slabs with an full variant
Control:
added "Item-pages" for gamemode 1 for getting all posible items that are registered
you can switch between the item pages via C+SHIFT, C+ALT and give the page into hotbar with C
Item:
added stick, sapple
Gameplay
when you fall under -100, you will be automaticly killed
added build-limit under 0 and over 255 blocks
19w14:
Code Organisation:
Splitted code into diffrent files
added tmp-folder
Chunks:
new intern chunk format: cx, cz instead cx, _, cz
Interaction:
added mouse-middle support
added r-key for reseting some stuff
longer SPACE press will let you jump when you hit the ground again
Block:
added Registry for Blocks
added new Blocks: Bedrock, Stone, Dirt, Gravel & Sand (both not falling), Oak Log, Oak Leaves, Stone Slab
World Generation:
added vanilla-like world gen with:
added Biomes (Ocean (deactivated), Plains, Dessert, Dessert Hills
added Structures (Oak Tree)
seed-based
Textures:
added ImageAtlas
added TextureFactory
Models:
added Models for blocks definiting EXACTLY how to render an block
these data is also used for hitboxes
you can also say if it should be rendered with alpha or not
Inventorys:
implemented some core for Inventory
Player:
added Player-class
Eyes high is now 0.5 higher
Items:
added Registry for items
added System for generating items onto startup