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doc.go
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/*
* Copyright 2013 Nan Deng
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// This is a simple implementation of connection pool.
//
// First, the user needs to implement the ConnManager interface so that
// the pool can know how to create a connection and how to initialize
// a connection.
//
// After that, simply use ``Get()`` function to get an initialized connection.
// The connection will be initiallized by the ``InitConn()``
// method provided by the ``ConnManager``.
//
// For each connection allocated from the pool, the user *must* call ``Close()``
// in the end, otherwise the connection will not be returned back to the pool.
//
// Example:
//
// type ServerConnManager struct {
// addr string
// }
//
// func (self *ServerConnManager) NewConn() (conn net.Conn, err error) {
// return net.Dial("tcp", self.addr)
// }
//
// func (self *ServerConnManager) InitConn(conn net.Conn, n int) error {
// _, err := conn.Write([]byte("IDLE"))
// return err
// }
//
// To use the pool:
//
// manager := &ServerConnManager{"example.com:80"}
// pool := NewPool(0, 1024, manager)
//
// conn, err := pool.Get()
// defer conn.Close()
// if err != nil {
// // Do something
// }
//
//
package connpool