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baseitems_old.dat
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baseitems_old.dat
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#
#
# MWRandItem Base Item Data File - May 2003
# Dave Humphrey, [email protected]
#
# This data file holds the unenchanted, base item data used for for the random
# generation of items with MWRandItem. The format is as follows:
#
# Comments - Anything after a '#' character on a line is ignored
# Strings - Values on the right side of the '=' can be surrounded with double
# quote characters ("") if desired.#
# 'Item' - Start an item record
# 'Icon' - The inventory icon picture filename string.
# 'Model' - The NIF model filename string.
# 'Name' - The item name string.
# 'ItemType' - Base item type which can currently be
# "Weapon"
# "Armor"
# "Clothing"
# 'BasePrice' - The base item value in gold pieces (1 to 1,000,000).
# 'ItemLevel' - The item level (1 to 100). Higher level items are more powerful
# and thus will be rarer.
# 'Weight' - The item's base weight (0.1 to 50.0).
# 'EnchantPts' - The object's enchant points (0 to 200).
# 'Reach' - The weapon's reach (0.1 to 2.0). Higher values indicate a larger reach.
# 'Speed' - The weapon's speed (0.1 to 2.0). Higher values indicate a faster weapon.
# 'MinChop'
# 'MaxChop'
# 'MinSlash'
# 'MaxSlash'
# 'MinThrust'
# 'MaxThrust' - Weapon damages (1 to 255).
# 'Condition' - The weapon or armor condition/health value (1 to 65535).
# 'Type' - The weapon, armor, or clothing type. Valid values are:
# "Short Blade"
# "Long Blade"
# "Long Blade, 2-Hand"
# "Blunt"
# "Blunt, 2-Close"
# "Blunt, 2-Wide"
# "Spear"
# "Axe"
# "Axe, 2-Hand"
# "Bow"
# "Crossbow"
# "Thrown"
# "Arrow"
# "Bolt"
# "Helmet"
# "Cuirass"
# "Left Pauldron"
# "Right Pauldron"
# "Greaves"
# "Boots"
# "Left Gauntlet"
# "Right Gauntlet"
# "Shield"
# "Left Bracer"
# "Right Bracer"
# "Pants"
# "Shoes"
# "Shirt"
# "Belt"
# "Robe"
# "R. Glove"
# "L. Glove"
# "Skirt"
# "Ring"
# "Amulet"
# 'IgnoreResist' - Ignore normal weapon resistance. Boolean flag ("true"/"false").
# 'MHead'
# 'MHair'
# 'MNeck'
# 'MChest'
# 'MGroin'
# 'MSkirt'
# 'MRightHand'
# 'MLeftHand'
# 'MRightWrist'
# 'MLeftWrist'
# 'MShield'
# 'MRightForeArm'
# 'MLeftForeArm'
# 'MRightUpperArm'
# 'MLeftUpperArm'
# 'MRightFoot'
# 'MLeftFoot'
# 'MRightAnkle'
# 'MLeftAnkle'
# 'MRightKnee'
# 'MLeftKnee'
# 'MRightUpper Leg'
# 'MLeftUpper Leg'
# 'MRightPauldron'
# 'MLeftPauldron'
# 'MWeapon'
# 'MTail' - Male clothing and weapon body part objects.
# 'FHead'
# 'FHair'
# 'FNeck'
# 'FChest'
# 'FGroin'
# 'FSkirt'
# 'FRightHand'
# 'FLeftHand'
# 'FRightWrist'
# 'FLeftWrist'
# 'FShield'
# 'FRightForeArm'
# 'FLeftForeArm'
# 'FRightUpperArm'
# 'FLeftUpperArm'
# 'FRightFoot'
# 'FLeftFoot'
# 'FRightAnkle'
# 'FLeftAnkle'
# 'FRightKnee'
# 'FLeftKnee'
# 'FRightUpperLeg'
# 'FLeftUpperLeg'
# 'FRightPauldron'
# 'FLeftPauldron'
# 'FWeapon'
# 'FTail' - Female clothing and weapon body part objects.
# 'End' - Ends an item record
#
Item
ItemType = Armor
Name = "Chitin Cuirass"
Icon = "a\TX_Chitin_curaiss.tga"
Model = "a\A_M_Chitin_Cuirass_GND.nif"
BasePrice = 45
ItemLevel = 1
Weight = 6
EnchantPts = 100
Armor = 10
Type = "Cuirass"
Condition = 300
MChest = "a_m_chitin_chest"
End
Item
ItemType = Armor
Name = "Chitin Left Pauldron"
Icon = "a\TX_Chitin_pauldron.tga"
Model = "a\A_M_Chitin_UA_Pauldron.nif"
BasePrice = 16
ItemLevel = 1
Weight = 2
EnchantPts = 10
Armor = 10
Type = "Left Pauldron"
Condition = 100
MLeftUpperArm = "a_m_chitin_ua_pauldron"
MLeftPauldron = "A_M_Chitin_pauldron_CL"
End
Item
ItemType = Armor
Name = "Chitin Right Pauldron"
Icon = "a\TX_Chitin_pauldron.tga"
Model = "a\A_M_Chitin_UA_Pauldron.nif"
BasePrice = 16
ItemLevel = 1
Weight = 2
EnchantPts = 10
Armor = 10
Type = "Right Pauldron"
Condition = 100
MRightUpperArm = "a_m_chitin_ua_pauldron"
MRightPauldron = "A_M_Chitin_pauldron_CL"
End
Item
ItemType = Armor
Name = "Chitin Boots"
Icon = "a\TX_Chitin_boot.tga"
Model = "a\A_M_Chitin_Boot_GND.nif"
BasePrice = 13
ItemLevel = 1
Weight = 6
EnchantPts = 44
Armor = 10
Type = "Boots"
Condition = 100
MLeftFoot = "a_m_chitin_f_boots"
MLeftAnkle = "a_m_chitin_a_boot"
MRightFoot = "a_m_chitin_f_boots"
MRightAnkle = "a_m_chitin_a_boot"
End
Item
ItemType = Armor
Name = "Chitin Greaves"
Icon = "a\TX_Chitin_greaves.tga"
Model = "a\A_M_Chitin_Greaves_GND.nif"
BasePrice = 29
ItemLevel = 1
Weight = 5.4
EnchantPts = 13
Armor = 10
Type = "Greaves"
Condition = 100
MGroin = "a_m_chitin_g_greaves"
MLeftUpperLeg = "a_m_chitin_ul_greaves"
MRightUpperLeg = "a_m_chitin_ul_greaves"
End
Item
ItemType = Armor
Name = "Chitin Helm"
Icon = "a\TX_Chitin_helmet.tga"
Model = "a\A_M_Chitin_Helmet.nif"
BasePrice = 19
ItemLevel = 1
Weight = 1
EnchantPts = 125
Armor = 10
Type = "Helmet"
Condition = 100
MHead = "a_m_chitin_helmet"
End
Item
ItemType = Armor
Name = "Chitin Left Gauntlet"
Icon = "a\TX_Chitin_gauntlet.tga"
Model = "a\A_M_Chitin_Gauntlet_GND.nif"
BasePrice = 9
ItemLevel = 1
Weight = 1
EnchantPts = 100
Armor = 10
Type = "Left Gauntlet"
Condition = 50
MLeftHand = "a_m_chitin_gauntlet"
End
Item
ItemType = Armor
Name = "Chitin Right Gauntlet"
Icon = "a\TX_Chitin_gauntlet.tga"
Model = "a\A_M_Chitin_Gauntlet_GND.nif"
BasePrice = 9
ItemLevel = 1
Weight = 1
EnchantPts = 100
Armor = 10
Type = "Right Gauntlet"
Condition = 50
MRightHand = "a_m_chitin_gauntlet"
End
Item
ItemType = Armor
Name = "Indoril Shield"
Icon = "a\Tx_Indoril_shield.tga"
Model = "a\Shield_Indoril.nif"
BasePrice = 2000
ItemLevel = 8
Weight = 13.5
EnchantPts = 450
Armor = 45
Type = "Shield"
Condition = 900
MShield = "Shield_Indoril"
End
Item
ItemType = Armor
Name = "Imperial Templar Right Pauldron"
Icon = "a\Tx_Templar_pauldron.tga"
Model = "a\A_Templar_M_CL_Pauldron.nif"
BasePrice = 60
ItemLevel = 1
Weight = 10
EnchantPts = 20
Armor = 18
Type = "Right Pauldron"
Condition = 180
MRightPauldron = "a_templar_m_cl_pauldron"
End
Item
ItemType = Armor
Name = "Imperial Templar Boots"
Icon = "a\Tx_Templar_boot.tga"
Model = "a\A_Templar_M_Boot_GND.nif"
BasePrice = 50
ItemLevel = 1
Weight = 20
EnchantPts = 88
Armor = 18
Type = "Boots"
Condition = 180
MRightFoot = "a_templar_m_f_boot"
MRightAnkle = "a_templar_m_a_boot"
MLeftFoot = "a_templar_m_f_boot"
MLeftAnkle = "a_templar_m_a_boot"
End
Item
ItemType = Armor
Name = "Indoril Left Pauldron"
Icon = "a\Tx_Indoril_pauldron.tga"
Model = "a\A_Indoril_M_Pauldron_GND.nif"
BasePrice = 2400
ItemLevel = 9
Weight = 9
EnchantPts = 10
Armor = 45
Type = "Left Pauldron"
Condition = 450
MLeftUpperArm = "a_indoril_m_ua_pauldron"
MLeftPauldron = "a_indoril_m_cl_pauldron"
End
Item
ItemType = Armor
Name = "Indoril Right Pauldron"
Icon = "a\Tx_Indoril_pauldron.tga"
Model = "a\A_Indoril_M_Pauldron_GND.nif"
BasePrice = 2400
ItemLevel = 9
Weight = 9
EnchantPts = 10
Armor = 45
Type = "Right Pauldron"
Condition = 450
MRightUpperArm = "a_indoril_m_ua_pauldron"
MRightPauldron = "a_indoril_m_cl_pauldron"
End
Item
ItemType = Armor
Name = "Imperial Templar Left Bracer"
Icon = "a\Tx_Templar_bracer.tga"
Model = "a\A_Templar_M_W_Bracer.nif"
BasePrice = 25
ItemLevel = 1
Weight = 5
EnchantPts = 200
Armor = 18
Type = "Left Bracer"
Condition = 90
MLeftWrist = "a_templar_m_w_bracer"
End
Item
ItemType = Armor
Name = "Imperial Templar Right Bracer"
Icon = "a\Tx_Templar_bracer.tga"
Model = "a\A_Templar_M_W_Bracer.nif"
BasePrice = 25
ItemLevel = 1
Weight = 5
EnchantPts = 200
Armor = 18
Type = "Right Bracer"
Condition = 90
MRightWrist = "a_templar_m_w_bracer"
End
Item
ItemType = Armor
Name = "Imperial Templar Left Pauldron"
Icon = "a\Tx_Templar_pauldron.tga"
Model = "a\A_Templar_M_CL_Pauldron.nif"
BasePrice = 60
ItemLevel = 1
Weight = 10
EnchantPts = 20
Armor = 18
Type = "Left Pauldron"
Condition = 180
MLeftPauldron = "a_templar_m_cl_pauldron"
End
Item
ItemType = Armor
Name = "Imperial Templar Knight Cuirass"
Icon = "a\Tx_Templar_curaiss.tga"
Model = "a\A_Templar_M_Cuirass_GND.nif"
BasePrice = 175
ItemLevel = 2
Weight = 30
EnchantPts = 200
Armor = 18
Type = "Cuirass"
Condition = 540
MChest = "templar_chest"
End
Item
ItemType = Clothing
Name = "Imperial Templar Belt"
Icon = "c\TX_C_belt_leather00.tga"
Model = "c\C_belt_Common_1.NIF"
BasePrice = 4
ItemLevel = 1
Weight = 2
EnchantPts = 100
Type = "Belt"
End
Item
ItemType = Weapon
Name = "Steel Mace"
Icon = "w\Tx_Mace01.tga"
Model = "w\W_mace.nif"
BasePrice = 48
ItemLevel = 1
Weight = 15
EnchantPts = 50
Type = "Blunt"
Reach = 1
Speed = 1.3
Condition = 1800
MinChop = 3
MaxChop = 14
MinSlash = 3
MaxSlash = 14
MinThrust = 1
MaxThrust = 2
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Steel Dagger"
Icon = "w\Tx_dagger_dragon.tga"
Model = "w\W_Dagger_dragon.nif"
BasePrice = 20
ItemLevel = 1
Weight = 3
EnchantPts = 20
Type = "Short Blade"
Reach = 1
Speed = 2.5
Condition = 450
MinChop = 4
MaxChop = 5
MinSlash = 4
MaxSlash = 5
MinThrust = 5
MaxThrust = 5
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Spiked Club"
Icon = "w\Tx_club01.tga"
Model = "w\W_Club00.nif"
BasePrice = 18
ItemLevel = 1
Weight = 12
EnchantPts = 40
Type = "Blunt"
Reach = 1
Speed = 1.5
Condition = 400
MinChop = 4
MaxChop = 5
MinSlash = 4
MaxSlash = 4
MinThrust = 1
MaxThrust = 2
IgnoreResist = FALSE
End
Item
ItemType = Armor
Name = "Imperial Steel Left Pauldron"
Icon = "a\Tx_Imperial_pauldron.tga"
Model = "a\A_Imperial_Pauldron_GND.nif"
BasePrice = 53
ItemLevel = 1
Weight = 10
EnchantPts = 20
Armor = 16
Type = "Left Pauldron"
Condition = 160
MLeftPauldron = "imperial cl pauldron"
MLeftUpperArm = "imperial ua"
End
Item
ItemType = Armor
Name = "Imperial Steel Right Pauldron"
Icon = "a\Tx_Imperial_pauldron.tga"
Model = "a\A_Imperial_Pauldron_GND.nif"
BasePrice = 53
ItemLevel = 1
Weight = 10
EnchantPts = 20
Armor = 16
Type = "Right Pauldron"
Condition = 160
MRightPauldron = "imperial cl pauldron"
MRightUpperArm = "imperial ua"
End
Item
ItemType = Clothing
Name = "Imperial Belt"
Icon = "c\tx_belt_common01.tga"
Model = "c\C_belt_Common_1.NIF"
BasePrice = 2
ItemLevel = 1
Weight = 2
EnchantPts = 5
Type = "Belt"
End
Item
ItemType = Armor
Name = "Imperial Steel Left Gauntlet"
Icon = "a\Tx_Imperial_gauntlet.tga"
Model = "a\A_Imperial_A_Gauntlet_GND.nif"
BasePrice = 33
ItemLevel = 1
Weight = 5
EnchantPts = 200
Armor = 16
Type = "Left Gauntlet"
Condition = 80
MLeftHand = "a_imperial_gauntlet"
End
Item
ItemType = Armor
Name = "Imperial Steel Right Gauntlet"
Icon = "a\Tx_Imperial_gauntlet.tga"
Model = "a\A_Imperial_A_Gauntlet_GND.nif"
BasePrice = 33
ItemLevel = 1
Weight = 5
EnchantPts = 200
Armor = 16
Type = "Right Gauntlet"
Condition = 80
MRightHand = "a_imperial_gauntlet"
End
Item
ItemType = Armor
Name = "Imperial Steel Boots"
Icon = "a\Tx_Imperial_boot.tga"
Model = "a\A_Imperial_A_Boot_GND.nif"
BasePrice = 50
ItemLevel = 1
Weight = 19
EnchantPts = 88
Armor = 16
Type = "Boots"
Condition = 170
MRightFoot = "imperial boot foot"
MLeftAnkle = "imperial boot ankle"
MRightAnkle = "imperial boot ankle"
MLeftFoot = "imperial boot foot"
End
Item
ItemType = Armor
Name = "Indoril Helmet"
Icon = "a\Tx_Indoril_helmet.tga"
Model = "a\A_Indoril_M_Helmet.nif"
BasePrice = 3000
ItemLevel = 10
Weight = 4.5
EnchantPts = 225
Armor = 45
Type = "Helmet"
Condition = 450
MHead = "indoril hlelmet"
End
Item
ItemType = Clothing
Name = "Imperial Templar Skirt"
Icon = "a\Tx_Templar_skirt.tga"
Model = "c\C_M_Skirt_Templar_GND.nif"
BasePrice = 6
ItemLevel = 1
Weight = 2.5
EnchantPts = 5
Type = "Skirt"
MSkirt = "templar skirt"
End
Item
ItemType = Armor
Name = "Imperial Steel Helmet"
Icon = "a\Tx_Imperial_helmet.tga"
Model = "a\A_Imperial_M_Helmet.nif"
BasePrice = 70
ItemLevel = 1
Weight = 5
EnchantPts = 250
Armor = 16
Type = "Helmet"
Condition = 160
MHair = "imperial helmet"
End
Item
ItemType = Armor
Name = "Indoril Cuirass"
Icon = "a\Tx_Indoril_curaiss.tga"
Model = "a\A_Indoril_M_Cuirass_GND.nif"
BasePrice = 7000
ItemLevel = 16
Weight = 27
EnchantPts = 180
Armor = 45
Type = "Cuirass"
Condition = 1350
MChest = "a_indoril_m_chest"
End
Item
ItemType = Clothing
Name = "Indoril Belt"
Icon = "c\tx_belt_common02.tga"
Model = "c\C_belt_Common_2.NIF"
BasePrice = 5
ItemLevel = 1
Weight = 2
EnchantPts = 5
Type = "Belt"
End
Item
ItemType = Armor
Name = "Indoril Left Gauntlet"
Icon = "a\Tx_Indoril_gauntlet.tga"
Model = "a\A_Indoril_M_Gauntlet_GND.nif"
BasePrice = 1400
ItemLevel = 7
Weight = 4.5
EnchantPts = 60
Armor = 45
Type = "Left Gauntlet"
Condition = 225
MLeftHand = "a_indoril_m_gauntlet"
End
Item
ItemType = Armor
Name = "Indoril Right Gauntlet"
Icon = "a\Tx_Indoril_gauntlet.tga"
Model = "a\A_Indoril_M_Gauntlet_GND.nif"
BasePrice = 1400
ItemLevel = 7
Weight = 4.5
EnchantPts = 60
Armor = 45
Type = "Right Gauntlet"
Condition = 225
MRightHand = "a_indoril_m_gauntlet"
End
Item
ItemType = Armor
Name = "Indoril Boots"
Icon = "a\Tx_Indoril_boot.tga"
Model = "a\A_Indoril_M_boot_GND.nif"
BasePrice = 2000
ItemLevel = 8
Weight = 18
EnchantPts = 26
Armor = 45
Type = "Boots"
Condition = 450
MRightFoot = "a_indoril_m_f_boot"
MRightAnkle = "a_indoril_m_a_boot"
MLeftAnkle = "a_indoril_m_a_boot"
MLeftFoot = "a_indoril_m_f_boot"
End
Item
ItemType = Armor
Name = "Right Leather Bracer"
Icon = "c\TX_C_bracerleather01.tga"
Model = "c\C_M_Bracer_W_leather01.nif"
BasePrice = 5
ItemLevel = 1
Weight = 1.5
EnchantPts = 60
Armor = 5
Type = "Right Bracer"
Condition = 25
MRightWrist = "c_m_bracer_w_leather01"
End
Item
ItemType = Armor
Name = "Left Leather Bracer"
Icon = "c\TX_C_bracerleather01.tga"
Model = "c\C_M_Bracer_W_leather01.nif"
BasePrice = 5
ItemLevel = 1
Weight = 1.5
EnchantPts = 60
Armor = 5
Type = "Left Bracer"
Condition = 20
MLeftWrist = "c_m_bracer_w_leather01"
End
Item
ItemType = Armor
Name = "Cloth Left Bracer"
Icon = "c\TX_C_bracerCloth.tga"
Model = "c\C_M_Bracer_W_clothwrap02.nif"
BasePrice = 3
ItemLevel = 1
Weight = 1.5
EnchantPts = 60
Armor = 4
Type = "Left Bracer"
Condition = 20
MLeftWrist = "c_m_bracer_w_clothwrap02"
End
Item
ItemType = Armor
Name = "Cloth Right Bracer"
Icon = "c\TX_C_bracerCloth.tga"
Model = "c\C_M_Bracer_W_clothwrap02.nif"
BasePrice = 3
ItemLevel = 1
Weight = 1.5
EnchantPts = 60
Armor = 4
Type = "Right Bracer"
Condition = 20
MRightWrist = "c_m_bracer_w_clothwrap02"
End
Item
ItemType = Weapon
Name = "Steel Broadsword"
Icon = "w\Tx_Broadsword_Imperial.tga"
Model = "w\W_Broadsword_Imperial.nif"
BasePrice = 60
ItemLevel = 1
Weight = 12
EnchantPts = 50
Type = "Long Blade"
Reach = 1
Speed = 1.25
Condition = 900
MinChop = 4
MaxChop = 14
MinSlash = 4
MaxSlash = 14
MinThrust = 2
MaxThrust = 14
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Steel Shortsword"
Icon = "w\Tx_Shortsword01.tga"
Model = "w\W_shortsword00.nif"
BasePrice = 40
ItemLevel = 1
Weight = 8
EnchantPts = 40
Type = "Short Blade"
Reach = 1
Speed = 2
Condition = 750
MinChop = 5
MaxChop = 12
MinSlash = 5
MaxSlash = 12
MinThrust = 7
MaxThrust = 12
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Imperial Shortsword"
Icon = "w\Tx_Shortsword_Imperial.tga"
Model = "w\W_Shortsword_Imperial.nif"
BasePrice = 30
ItemLevel = 1
Weight = 9
EnchantPts = 50
Type = "Short Blade"
Reach = 1
Speed = 2
Condition = 700
MinChop = 4
MaxChop = 10
MinSlash = 4
MaxSlash = 10
MinThrust = 6
MaxThrust = 10
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Steel Spear"
Icon = "w\Tx_Spear01.tga"
Model = "w\W_spear.nif"
BasePrice = 40
ItemLevel = 1
Weight = 14
EnchantPts = 50
Type = "Spear"
Reach = 1.8
Speed = 1
Condition = 1000
MinChop = 2
MaxChop = 5
MinSlash = 2
MaxSlash = 5
MinThrust = 6
MaxThrust = 17
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Steel Tanto"
Icon = "w\Tx_Tanto.tga"
Model = "w\W_Tanto.nif"
BasePrice = 28
ItemLevel = 1
Weight = 4
EnchantPts = 22
Type = "Short Blade"
Reach = 1
Speed = 2.25
Condition = 600
MinChop = 5
MaxChop = 11
MinSlash = 5
MaxSlash = 11
MinThrust = 6
MaxThrust = 11
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Imperial Broadsword"
Icon = "w\Tx_Broadsword_Imperial.tga"
Model = "w\W_Broadsword_Imperial.nif"
BasePrice = 60
ItemLevel = 1
Weight = 12
EnchantPts = 70
Type = "Long Blade"
Reach = 1
Speed = 1.25
Condition = 600
MinChop = 6
MaxChop = 12
MinSlash = 4
MaxSlash = 12
MinThrust = 4
MaxThrust = 12
IgnoreResist = FALSE
End
Item
ItemType = Armor
Name = "Imperial Shield"
Icon = "a\Tx_Imperial_shield.tga"
Model = "a\A_Shield_Imperial.nif"
BasePrice = 78
ItemLevel = 1
Weight = 14
EnchantPts = 500
Armor = 16
Type = "Shield"
Condition = 320
MShield = "a_shield_imperial"
End
Item
ItemType = Weapon
Name = "Iron Longsword"
Icon = "w\Tx_Iron_longsword.tga"
Model = "w\W_Iron_Longsword.nif"
BasePrice = 40
ItemLevel = 1
Weight = 20
EnchantPts = 60
Type = "Long Blade"
Reach = 1
Speed = 1.35
Condition = 800
MinChop = 2
MaxChop = 13
MinSlash = 1
MaxSlash = 18
MinThrust = 4
MaxThrust = 16
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Iron Shortsword"
Icon = "w\Tx_Iron_shortsword.tga"
Model = "w\W_Iron_shortsword.nif"
BasePrice = 20
ItemLevel = 1
Weight = 8
EnchantPts = 40
Type = "Short Blade"
Reach = 1
Speed = 2
Condition = 600
MinChop = 4
MaxChop = 9
MinSlash = 4
MaxSlash = 9
MinThrust = 7
MaxThrust = 11
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Nordic Claymore"
Icon = "w\Tx_Claymore_Nordic.tga"
Model = "w\W_Nordic_Claymore.nif"
BasePrice = 180
ItemLevel = 2
Weight = 30
EnchantPts = 100
Type = "Long Blade, 2-Hand"
Reach = 1
Speed = 1.25
Condition = 1600
MinChop = 1
MaxChop = 30
MinSlash = 1
MaxSlash = 25
MinThrust = 1
MaxThrust = 18
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Steel Dai-katana"
Icon = "w\Tx_daikatana.tga"
Model = "w\W_Daikatana.nif"
BasePrice = 240
ItemLevel = 3
Weight = 20
EnchantPts = 70
Type = "Long Blade, 2-Hand"
Reach = 1
Speed = 1.35
Condition = 2700
MinChop = 1
MaxChop = 27
MinSlash = 1
MaxSlash = 23
MinThrust = 1
MaxThrust = 14
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Iron Claymore"
Icon = "w\Tx_Claymore_Iron.tga"
Model = "w\W_Iron_Claymore.nif"
BasePrice = 80
ItemLevel = 1
Weight = 27
EnchantPts = 70
Type = "Long Blade, 2-Hand"
Reach = 1
Speed = 1.25
Condition = 1400
MinChop = 1
MaxChop = 24
MinSlash = 1
MaxSlash = 21
MinThrust = 1
MaxThrust = 14
IgnoreResist = FALSE
End
Item
ItemType = Weapon
Name = "Silver Longsword"
Icon = "w\Tx_Silver_longsword.tga"
Model = "w\W_Longsword_Silver.nif"
BasePrice = 160
ItemLevel = 2
Weight = 16
EnchantPts = 48
Type = "Long Blade"
Reach = 1
Speed = 1.35
Condition = 640
MinChop = 2
MaxChop = 14
MinSlash = 1
MaxSlash = 20
MinThrust = 4
MaxThrust = 18
IgnoreResist = TRUE
End
Item
ItemType = Weapon
Name = "Ebony Shortsword"
Icon = "w\Tx_Shortsword_Ebony.tga"
Model = "w\W_Shortsword_Ebony.nif"
BasePrice = 10000
ItemLevel = 20
Weight = 16
EnchantPts = 80
Type = "Short Blade"
Reach = 1
Speed = 2
Condition = 1200
MinChop = 10
MaxChop = 20
MinSlash = 10
MaxSlash = 22
MinThrust = 15
MaxThrust = 25
IgnoreResist = TRUE
End
Item
ItemType = Weapon
Name = "Ebony Longsword"
Icon = "w\Tx_Longsword_Ebony.tga"
Model = "w\W_Longsword_ebony.nif"
BasePrice = 20000
ItemLevel = 28
Weight = 40
EnchantPts = 120
Type = "Long Blade"