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baseitems3a.dat
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baseitems3a.dat
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#=============================================================================#
#=============================================================================#
# MWRandItem Base Item Data File - June 2003
# Dave Humphrey, [email protected]
# editted extremely by Jaga
#
# This data file holds the unenchanted, base item data used for the random
# generation of items with MWRandItem. The format is as follows:
#
# Comments - Anything after a '#' character on a line is ignored
# Strings - Values on the right side of the '=' can be surrounded with double
# quote characters ("") if desired.#
# 'Item' - Start an item record
# 'Icon' - The inventory icon picture filename string.
# 'Model' - The NIF model filename string.
# 'Name' - The item name string.
# 'ItemType' - Base item type which can currently be
# "Weapon"
# "Armor"
# "Clothing"
# 'BasePrice' - The base item value in gold pieces (1 to 1,000,000).
# 'ItemLevel' - The item level (1 to 100). Higher level items are more powerful
# and thus will be rarer.
# 'Weight' - The item's base weight (0.1 to 50.0).
# 'EnchantPts' - The object's enchant points (0 to 200).
# 'Reach' - The weapon's reach (0.1 to 2.0). Higher values indicate a larger reach.
# 'Speed' - The weapon's speed (0.1 to 2.0). Higher values indicate a faster weapon.
# 'MinChop'
# 'MaxChop'
# 'MinSlash'
# 'MaxSlash'
# 'MinThrust'
# 'MaxThrust' - Weapon damages (1 to 255).
# 'Condition' - The weapon or armor condition/health value (1 to 65535).
# 'Type' - The weapon, armor, or clothing type. Valid values are:
# "Short Blade"
# "Long Blade"
# "Long Blade, 2-Hand"
# "Blunt"
# "Blunt, 2-Close"
# "Blunt, 2-Wide"
# "Spear"
# "Axe"
# "Axe, 2-Hand"
# "Bow"
# "Crossbow"
# "Thrown"
# "Arrow"
# "Bolt"
# "Helmet"
# "Cuirass"
# "Left Pauldron"
# "Right Pauldron"
# "Greaves"
# "Boots"
# "Left Gauntlet"
# "Right Gauntlet"
# "Shield"
# "Left Bracer"
# "Right Bracer"
# "Pants"
# "Shoes"
# "Shirt"
# "Belt"
# "Robe"
# "R. Glove"
# "L. Glove"
# "Skirt"
# "Ring"
# "Amulet"
# 'IgnoreResist' - Ignore normal weapon resistance. Boolean flag ("true"/"false").
# 'MHead'
# 'MHair'
# 'MNeck'
# 'MChest'
# 'MGroin'
# 'MSkirt'
# 'MRightHand'
# 'MLeftHand'
# 'MRightWrist'
# 'MLeftWrist'
# 'MShield'
# 'MRightForeArm'
# 'MLeftForeArm'
# 'MRightUpperArm'
# 'MLeftUpperArm'
# 'MRightFoot'
# 'MLeftFoot'
# 'MRightAnkle'
# 'MLeftAnkle'
# 'MRightKnee'
# 'MLeftKnee'
# 'MRightUpper Leg'
# 'MLeftUpper Leg'
# 'MRightPauldron'
# 'MLeftPauldron'
# 'MWeapon'
# 'MTail' - Male clothing and weapon body part objects.
# 'FHead'
# 'FHair'
# 'FNeck'
# 'FChest'
# 'FGroin'
# 'FSkirt'
# 'FRightHand'
# 'FLeftHand'
# 'FRightWrist'
# 'FLeftWrist'
# 'FShield'
# 'FRightForeArm'
# 'FLeftForeArm'
# 'FRightUpperArm'
# 'FLeftUpperArm'
# 'FRightFoot'
# 'FLeftFoot'
# 'FRightAnkle'
# 'FLeftAnkle'
# 'FRightKnee'
# 'FLeftKnee'
# 'FRightUpperLeg'
# 'FLeftUpperLeg'
# 'FRightPauldron'
# 'FLeftPauldron'
# 'FWeapon'
# 'FTail' - Female clothing and weapon body part objects.
#
# 'EffectMask' - Type of effects that are valid for the item. Can be one or more of the
# following:
# None
# All
# Enchant
# MinDamage
# MaxDamage
# Damage
# Reach
# Speed
# Weight
# EnchantPts
# Condition
# Armor
# The mask can accept any number of values, for example:
#
# EffectMask = None | Enchant | Weight
#
# If the EffectMask is omitted, and effect type is considered valid.
#
# 'EnchantMask' - Type of Morrowind enchantments that are valid for that item. Can be one
# or more of the following:
# None
# All
# Cast Once
# Cast Strikes
# Cast When Used
# Constant Effect
# The mask accepts any number of values, for example:
#
# EnchantMask = None | Cast Once | Cast When Used
#
# If the EnchantMask is omitted, any enchant type is considered valid.
# 'End' - Ends an item record
#
#=========================================================================================#
#==================================== ===================================#
#==================================== ARMOR ===================================#
#==================================== ===================================#
#=========================================================================================#
#===================================================================#
#============================ Chitin Armor =======================#
#===================================================================#
Item
ItemType = Armor
Name = "Test Cuirass"
Material = "Chitin"
Icon = "a\TX_Chitin_curaiss.tga"
Model = "a\A_M_Chitin_Cuirass_GND.nif"
BasePrice = 25
ItemLevel = 1
Weight = 6
EnchantPts = 100
Armor = 10
Type = "Cuirass"
Condition = 300
MChest = "a_m_chitin_chest"
EffectMask = None
End
Item
ItemType = Armor
Name = "L. Pauldron"
Material = "Test Chitin"
Icon = "a\TX_Chitin_pauldron.tga"
Model = "a\A_M_Chitin_UA_Pauldron.nif"
BasePrice = 8
ItemLevel = 1
Weight = 2
EnchantPts = 10
Armor = 10
Type = "Left Pauldron"
Condition = 100
MLeftUpperArm = "a_m_chitin_ua_pauldron"
MLeftPauldron = "A_M_Chitin_pauldron_CL"
EffectMask = Enchant | None
EnchantMask = Constant Effect
End
Item
ItemType = Weapon
Name = "Eagle Claw"
Material = ""
Icon = "SI_W\xxx2.tga"
Model = "SI_W\xxx2.nif"
BasePrice = 1
ItemLevel = 1
Weight = 15
EnchantPts = 30
Type = "Short Blade"
Reach = 1
Speed = 1
Condition = 100
MinChop = 1
MaxChop = 5
MinSlash = 1
MaxSlash = 5
MinThrust = 1
MaxThrust = 5
IgnoreResist = FALSE
EffectMask = Enchant | None
EnchantMask = Cast Strikes
End