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Sample.grp
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Sample.grp
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#
# Sample Group Data File for MWRandItem, Dave Humphrey ([email protected]), 3 July 2003
#
# Holds all the various settings for the program so different data files and
# parameters can be saved and quickly restored.
#
# Each line holds a variable/value pair. Comments are anything after the #
# character on a line. Description of the valid parameters are as follows:
#
# BaseItems = "baseitems.dat"
# Effects = "c:\data\effects.dat"
# Uniques = "..\uniques.dat"
# LevelLists = "\\server\my_home\randitem\levellists.dat"
# These specify the data files for the items/effects/etc.... If the filenames
# contain no path information (or a relative path), it is from the directory
# of MwRandItem.Exe. It is recommended that you use absolute path names to
# prevent any confusion in the file location.
#
# IDPrefix = "SIW_"
# The prefix for the item and record IDs
# IDType = Long
# Type of ID. Can be "Long", "Short8" or "Short4".
# MinLevel = 1
# MaxLevel = 100
# Level range of items generated.
# NumItems = 100
# Number of random items to generate.
# UseBell = FALSE
# RandomBell = 50
# Random bell number generation settings
# MakePHLists = FALSE
# PHListID = "phlist_"
# The place holder list options.
# UseListID = FALSE
# CreateLevelLists = FALSE
# OutputScript = FALSE
# OutputScriptRecord = FALSE
# Output script options
# RemoveDuplicates = TRUE
# Remove duplicated items or not.
# ListID = "list_"
# The level list prefix string
# ScriptFile = ""
# Old option which probably you won't use.
# UseScriptNames = FALSE
# InstallScript = "install_scr_01"
# UninstallScript = "uninstall_scr_01"
# Used to specify the exact script IDs.
# ItemMask = WAC
# Types of items to create. Can be a combination of one or more of:
# W = Weapon
# A = Armor
# C = Clothing
# ChanceNone = 10
# Chance none percentage for the level list.
# PrefixChance = 0.25
# SuffixChance = 0.5
# UniqueChance = 0.25
# CursedChance = 0.33
# The various chances that affect the item generation. Note that 0.5 is 50%.
# ESPFile = "c:\Morrowind\Data Files\si_base_01.esp"
# ESPFile = "c:\Morrowind\Data Files\si_base_02.esp"
# Specifies the base ESP files that are to be merged with any new items. You can
# specify anywhere from 0 to 16 different files to include.
#
BaseItems = "baseitems.dat"
Effects = "effects.dat"
Uniques = "uniques.dat"
LevelLists = "levellists.dat"
IDPrefix = ""
IDType = Long
MinLevel = 1
MaxLevel = 100
NumItems = 100
UseBell = FALSE
MakePHLists = FALSE
UseListID = FALSE
CreateLevelLists = FALSE
OutputScript = FALSE
OutputScriptRecord = FALSE
RemoveDuplicates = TRUE
UseScriptNames = FALSE
ListID = "list_"
PHListID = "phlist_"
ScriptFile = ""
InstallScript = "install_scr_01"
UninstallScript = "uninstall_scr_01"
ItemMask = WAC
RandomBell = 50
ChanceNone = 10
PrefixChance = 0.25
SuffixChance = 0.5
UniqueChance = 0.25
CursedChance = 0.33