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ui.h
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ui.h
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/*
* Copyright (C) 2011 The Android Open Source Project
* Copyright (C) 2019 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_UI_H
#define RECOVERY_UI_H
#include <linux/input.h>
#include <pthread.h>
#include <time.h>
#include <string>
#include <vector>
enum menu_type_t { MT_NONE, MT_LIST, MT_GRID };
class MenuItem {
public:
MenuItem() {}
explicit MenuItem(const std::string& text, const std::string& icon_name = "",
const std::string& icon_name_sel = "")
: text_(text), icon_name_(icon_name), icon_name_sel_(icon_name_sel) {}
const std::string& text() const {
return text_;
}
const std::string& icon_name() const {
return icon_name_;
}
const std::string& icon_name_sel() const {
return icon_name_sel_;
}
private:
std::string text_;
std::string icon_name_;
std::string icon_name_sel_;
};
typedef std::vector<MenuItem> MenuItemVector;
/*
* Simple representation of a (x,y) coordinate with convenience operators
*/
class Point {
public:
Point() : x_(0), y_(0) {}
Point(int x, int y) : x_(x), y_(y) {}
int x() const {
return x_;
}
int y() const {
return y_;
}
void x(int x) {
x_ = x;
}
void y(int y) {
y_ = y;
}
bool operator==(const Point& rhs) const {
return (x() == rhs.x() && y() == rhs.y());
}
bool operator!=(const Point& rhs) const {
return !(*this == rhs);
}
Point operator+(const Point& rhs) const {
Point tmp;
tmp.x_ = x_ + rhs.x_;
tmp.y_ = y_ + rhs.y_;
return tmp;
}
Point operator-(const Point& rhs) const {
Point tmp;
tmp.x_ = x_ - rhs.x_;
tmp.y_ = y_ - rhs.y_;
return tmp;
}
private:
int x_;
int y_;
};
// Abstract class for controlling the user interface during recovery.
class RecoveryUI {
public:
enum Icon {
NONE,
INSTALLING_UPDATE,
ERASING,
NO_COMMAND,
ERROR
};
enum ProgressType {
EMPTY,
INDETERMINATE,
DETERMINATE
};
enum KeyAction {
ENQUEUE,
TOGGLE,
REBOOT,
IGNORE
};
RecoveryUI();
virtual ~RecoveryUI() {}
// Initializes the object; called before anything else. UI texts will be initialized according to
// the given locale. Returns true on success.
virtual bool Init(const std::string& locale);
virtual void Stop();
// Shows a stage indicator. Called immediately after Init().
virtual void SetStage(int current, int max) = 0;
// Sets the overall recovery state ("background image").
virtual void SetBackground(Icon icon) = 0;
virtual void SetSystemUpdateText(bool security_update) = 0;
// --- progress indicator ---
virtual void SetProgressType(ProgressType determinate) = 0;
// Shows a progress bar and define the scope of the next operation:
// portion - fraction of the progress bar the next operation will use
// seconds - expected time interval (progress bar moves at this minimum rate)
virtual void ShowProgress(float portion, float seconds) = 0;
// Sets progress bar position (0.0 - 1.0 within the scope defined by the last call to
// ShowProgress).
virtual void SetProgress(float fraction) = 0;
// --- text log ---
virtual void ShowText(bool visible) = 0;
virtual bool IsTextVisible() = 0;
virtual bool WasTextEverVisible() = 0;
virtual void UpdateScreenOnPrint(bool update) = 0;
// Writes a message to the on-screen log (shown if the user has toggled on the text display).
// Print() will also dump the message to stdout / log file, while PrintOnScreenOnly() not.
virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
virtual int ShowFile(const char* filename) = 0;
virtual void Redraw() = 0;
// --- event handling ---
enum event_type_t { EVENT_TYPE_NONE, EVENT_TYPE_KEY, EVENT_TYPE_TOUCH };
class InputEvent {
public:
InputEvent() : type_(EVENT_TYPE_NONE), evt_({ 0 }) {}
explicit InputEvent(int key) : type_(EVENT_TYPE_KEY), evt_({ key }) {}
explicit InputEvent(const Point& pos) : type_(EVENT_TYPE_TOUCH), evt_({ 0 }) {
evt_.pos = pos;
}
event_type_t type() const {
return type_;
}
int key() const {
return evt_.key;
}
const Point& pos() const {
return evt_.pos;
}
private:
event_type_t type_;
union {
int key;
Point pos;
} evt_;
};
// Waits for a key and return it. May return -1 after timeout.
virtual InputEvent WaitInputEvent();
// Cancel a WaitKey()
virtual void CancelWaitKey();
virtual bool IsKeyPressed(int key);
virtual bool IsLongPress();
// Returns true if you have the volume up/down and power trio typical of phones and tablets, false
// otherwise.
virtual bool HasThreeButtons();
// Returns true if it has a power key.
virtual bool HasPowerKey() const;
// Returns true if it supports touch inputs.
virtual bool HasTouchScreen() const;
// Erases any queued-up keys.
virtual void FlushKeys();
// Called on each key press, even while operations are in progress. Return value indicates whether
// an immediate operation should be triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
virtual KeyAction CheckKey(int key, bool is_long_press);
// Called when a key is held down long enough to have been a long-press (but before the key is
// released). This means that if the key is eventually registered (released without any other keys
// being pressed in the meantime), CheckKey will be called with 'is_long_press' true.
virtual void KeyLongPress(int key);
// Normally in recovery there's a key sequence that triggers immediate reboot of the device,
// regardless of what recovery is doing (with the default CheckKey implementation, it's pressing
// the power button 7 times in row). Call this to enable or disable that feature. It is enabled by
// default.
virtual void SetEnableReboot(bool enabled);
// --- menu display ---
// Display some header text followed by a menu of items, which appears at the top of the screen
// (in place of any scrolling ui_print() output, if necessary).
virtual void StartMenu(bool is_main, menu_type_t type, const char* const* headers,
const MenuItemVector& items, int initial_selection) = 0;
// Sets the menu highlight to the given index, wrapping if necessary. Returns the actual item
// selected.
virtual int SelectMenu(int sel) = 0;
virtual int SelectMenu(const Point& point) = 0;
// Scroll the view by increasing or lowering the first shown item
// If updown < 0, scroll up by |updown| items. If updown > 0, scroll down by |updown| items
// Returns the selected item, since scrolling past a selected item will change the selection to
// the closest on screen item
virtual int ScrollMenu(int updown) = 0;
// Ends menu mode, resetting the text overlay so that ui_print() statements will be displayed.
virtual void EndMenu() = 0;
// Notify of volume state change
void onVolumeChanged() {
volumes_changed_ = 1;
}
bool VolumesChanged();
virtual bool MenuShowing() const = 0;
virtual bool MenuScrollable() const = 0;
virtual int MenuItemStart() const = 0;
virtual int MenuItemHeight() const = 0;
protected:
void EnqueueKey(int key_code);
void EnqueueTouch(const Point& pos);
std::string android_version_;
std::string boot_slot_;
std::string lineage_version_;
// The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% of
// the max_brightness). Because the absolute values may vary across devices. These two values can
// be configured via subclassing. Setting brightness_normal_ to 0 to disable screensaver.
unsigned int brightness_normal_;
unsigned int brightness_dimmed_;
std::string brightness_file_;
std::string max_brightness_file_;
// Whether we should listen for touch inputs (default: true).
bool touch_screen_allowed_;
private:
enum class ScreensaverState {
DISABLED,
NORMAL,
DIMMED,
OFF
};
struct key_timer_t {
RecoveryUI* ui;
int key_code;
int count;
};
// The sensitivity when detecting a swipe.
const int kTouchLowThreshold;
const int kTouchHighThreshold;
void OnTouchDeviceDetected(int fd);
void OnKeyDetected(int key_code);
void CalibrateTouch(int fd);
void OnTouchPress();
void OnTouchTrack();
void OnTouchRelease();
int OnInputEvent(int fd, uint32_t epevents);
void ProcessKey(int key_code, int updown);
bool IsUsbConnected();
static void* time_key_helper(void* cookie);
void time_key(int key_code, int count);
bool InitScreensaver();
// Key event input queue
pthread_mutex_t event_queue_mutex;
pthread_cond_t event_queue_cond;
InputEvent event_queue[256];
int event_queue_len;
char key_pressed[KEY_MAX + 1]; // under event_queue_mutex
int key_last_down; // under event_queue_mutex
bool key_long_press; // under event_queue_mutex
int key_down_count; // under event_queue_mutex
bool enable_reboot; // under event_queue_mutex
int rel_sum;
int consecutive_power_keys;
int last_key;
bool has_power_key;
bool has_up_key;
bool has_down_key;
bool has_touch_screen;
struct vkey_t {
bool inside(const Point& p) const {
return (p.x() >= min_.x() && p.x() < max_.x() && p.y() >= min_.y() && p.y() < max_.y());
}
int keycode;
Point min_;
Point max_;
};
// Touch event related variables. See the comments in RecoveryUI::OnInputEvent().
int touch_slot_;
bool touch_finger_down_;
bool touch_saw_x_;
bool touch_saw_y_;
bool touch_reported_;
Point touch_pos_;
Point touch_start_;
Point touch_track_;
Point touch_max_;
Point touch_min_;
bool has_swiped_;
std::vector<vkey_t> virtual_keys_;
bool is_bootreason_recovery_ui_;
pthread_t input_thread_;
bool volumes_changed_;
ScreensaverState screensaver_state_;
// The following two contain the absolute values computed from brightness_normal_ and
// brightness_dimmed_ respectively.
unsigned int brightness_normal_value_;
unsigned int brightness_dimmed_value_;
};
#endif // RECOVERY_UI_H