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wear_ui.h
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wear_ui.h
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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_WEAR_UI_H
#define RECOVERY_WEAR_UI_H
#include "screen_ui.h"
class WearRecoveryUI : public ScreenRecoveryUI {
public:
WearRecoveryUI();
void Init() override;
void SetStage(int current, int max) override;
// printing messages
void Print(const char* fmt, ...) override;
void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
void ShowFile(const char* filename) override;
void ShowFile(FILE* fp) override;
// menu display
void StartMenu(const char* const * headers, const char* const * items,
int initial_selection) override;
int SelectMenu(int sel) override;
protected:
// progress bar vertical position, it's centered horizontally
int progress_bar_y;
// outer of window
int outer_height, outer_width;
// Unusable rows when displaying the recovery menu, including the lines
// for headers (Android Recovery, build id and etc) and the bottom lines
// that may otherwise go out of the screen.
int menu_unusable_rows;
int GetProgressBaseline() override;
void InitTextParams() override;
void update_progress_locked() override;
void PrintV(const char*, bool, va_list) override;
private:
GRSurface* backgroundIcon[5];
static const int kMaxCols = 96;
static const int kMaxRows = 96;
// Number of text rows seen on screen
int visible_text_rows;
const char* const* menu_headers_;
int menu_start, menu_end;
pthread_t progress_t;
void draw_background_locked() override;
void draw_screen_locked() override;
void draw_progress_locked();
void PutChar(char);
void ClearText();
};
#endif // RECOVERY_WEAR_UI_H