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azure-pipelines.yml
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azure-pipelines.yml
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trigger:
- master
pr:
- master
jobs:
- job: macOS
pool:
vmImage: 'macOS-10.14'
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
cmake --version
displayName: 'CMake version'
- script: |
sudo xcode-select --switch /Applications/Xcode_11.3.1.app/Contents/Developer
displayName: 'Select XCode 11.3.1'
- script: |
mkdir buildmacOS
cd buildmacOS
cmake .. -GXcode
displayName: 'Generate macOS solution'
- task: Xcode@5
inputs:
xcWorkspacePath: 'buildmacOS/BabylonNative.xcodeproj'
scheme: 'Playground'
sdk: 'macosx'
useXcpretty: false
configuration: Release
displayName: 'Build macOS'
- job: iOS
pool:
vmImage: 'macOS-10.14'
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
cmake --version
displayName: 'CMake version'
- script: |
sudo xcode-select --switch /Applications/Xcode_11.3.1.app/Contents/Developer
displayName: 'Select XCode 11.3.1'
- script: |
mkdir buildiOS
cd buildiOS
cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../Dependencies/ios-cmake/ios.toolchain.cmake -DPLATFORM=OS64COMBINED -DENABLE_ARC=0 -DDEPLOYMENT_TARGET=12 -DENABLE_GLSLANG_BINARIES=OFF -DSPIRV_CROSS_CLI=OFF
displayName: 'Generate iOS solution'
- task: Xcode@5
inputs:
xcWorkspacePath: 'buildiOS/BabylonNative.xcodeproj'
scheme: 'Playground'
sdk: 'iphoneos'
useXcpretty: false
configuration: Release
displayName: 'Build iOS'
- job: win32_x64
timeoutInMinutes: 30
pool:
vmImage: 'windows-latest'
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
mkdir buildWin32_x64
cd buildWin32_x64
cmake -G "Visual Studio 16 2019" -A x64 ..
displayName: 'Generate Win32_x64 solution'
- task: MSBuild@1
inputs:
solution: 'buildWin32_x64/BabylonNative.sln'
maximumCpuCount: true
configuration: 'Release'
displayName: 'Build WIN32_x64'
- script: |
cd buildWin32_x64\Apps\ValidationTests
mkdir Results
mkdir Errors
cd Release
ValidationTests
displayName: 'Validation Tests'
- task: PublishBuildArtifacts@1
inputs:
artifactName: 'Win32_x64 Rendered Pictures'
pathtoPublish: 'buildWin32_x64/Apps/ValidationTests/Results'
displayName: 'Publish Tests Win32_x64 Results'
condition: succeeded()
- task: PublishBuildArtifacts@1
inputs:
artifactName: 'Win32_x64 Error Pictures'
pathtoPublish: 'buildWin32_x64/Apps/ValidationTests/Errors'
displayName: 'Publish Tests Win32_x64 Errors'
condition: failed()
- job: win32_x86
timeoutInMinutes: 30
pool:
vmImage: 'windows-latest'
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
mkdir buildWin32_x86
cd buildWin32_x86
cmake .. -G "Visual Studio 16 2019" -A Win32
displayName: 'Generate Win32_x86 solution'
- task: MSBuild@1
inputs:
solution: 'buildWin32_x86/BabylonNative.sln'
maximumCpuCount: true
configuration: 'Release'
displayName: 'Build WIN32_x86'
- script: |
cd buildWin32_x86\Apps\ValidationTests
mkdir Results
mkdir Errors
cd Release
ValidationTests
displayName: 'Validation Tests'
- task: PublishBuildArtifacts@1
inputs:
artifactName: 'Win32_x86 Rendered Pictures'
pathtoPublish: 'buildWin32_x86/Apps/ValidationTests/Results'
displayName: 'Publish Tests Win32_x86 Results'
condition: succeeded()
- task: PublishBuildArtifacts@1
inputs:
artifactName: 'Win32_x86 Error Pictures'
pathtoPublish: 'buildWin32_x86/Apps/ValidationTests/Errors'
displayName: 'Publish Tests Win32_x86 Errors'
condition: failed()
- job: uwp_x64
pool:
vmImage: 'windows-latest'
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
mkdir buildUWP_x64
cd buildUWP_x64
cmake .. -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0 -A x64
displayName: 'Generate UWP_x64 solution'
- task: VSBuild@1
inputs:
solution: 'buildUWP_x64/BabylonNative.sln'
maximumCpuCount: true
configuration: 'Release'
msbuildArgs: '/p:AppxPackageSigningEnabled=false'
displayName: 'Build UWP_x64'
- job: uwp_arm64
pool:
vmImage: 'windows-latest'
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
mkdir buildUWP_arm64
cd buildUWP_arm64
cmake .. -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0 -A arm64
displayName: 'Generate UWP_arm64 solution'
- task: VSBuild@1
inputs:
solution: 'buildUWP_arm64/BabylonNative.sln'
maximumCpuCount: true
configuration: 'Release'
msbuildArgs: '/p:AppxPackageSigningEnabled=false'
displayName: 'Build UWP_arm64'
- job: uwp_x86
pool:
vmImage: 'windows-latest'
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
mkdir buildUWP_x86
cd buildUWP_x86
cmake .. -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0 -G "Visual Studio 16 2019" -A Win32
displayName: 'Generate UWP_x86 solution'
- task: VSBuild@1
inputs:
solution: 'buildUWP_x86/BabylonNative.sln'
maximumCpuCount: true
configuration: 'Release'
msbuildArgs: '/p:AppxPackageSigningEnabled=false'
displayName: 'Build UWP_x86'
- job: Android_V8
pool:
vmImage: 'macOS-10.14'
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
brew install ninja
displayName: 'Install Ninja'
- script: |
cd Apps/Playground/Android
npm install
displayName: 'Install JS engine NPMs'
- task: Gradle@2
inputs:
workingDirectory: 'Apps/Playground/Android'
gradleWrapperFile: 'Apps/Playground/Android/gradlew'
gradleOptions: '-Xmx1536m'
options: '-PJSEngine=v8android'
publishJUnitResults: false
tasks: 'assembleRelease'
displayName: 'Build androidV8'
- job: Android_JSC
pool:
vmImage: 'macOS-10.14'
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
brew install ninja
displayName: 'Install Ninja'
- script: |
cd Apps/Playground/Android
npm install
displayName: 'Install JS engine NPMs'
- task: Gradle@2
inputs:
workingDirectory: 'Apps/Playground/Android'
gradleWrapperFile: 'Apps/Playground/Android/gradlew'
gradleOptions: '-Xmx1536m'
options: '-PJSEngine=jsc'
publishJUnitResults: false
tasks: 'assembleRelease'
displayName: 'Build androidJSC'
- job: Ubuntu_Clang8_JSC
timeoutInMinutes: 30
pool:
vmImage: 'ubuntu-latest'
variables:
CC: clang-8
CXX: clang++-8
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
sudo apt-get update
sudo apt-get install libjavascriptcoregtk-4.0-dev libgl1-mesa-dev libcurl4-openssl-dev clang-8 libc++-8-dev libc++abi-8-dev lld-8 ninja-build
displayName: 'Install packages'
- script: |
mkdir build
cd build
cmake .. -GNinja -DJSCORE_LIBRARY=/usr/lib/x86_64-linux-gnu/libjavascriptcoregtk-4.0.so
ninja
displayName: 'Build X11'
- job: Ubuntu_GCC9_JSC
timeoutInMinutes: 30
pool:
vmImage: 'ubuntu-latest'
variables:
CC: gcc-9
CXX: g++-9
steps:
- script: |
git submodule update --init --recursive
displayName: 'Checkout dependencies'
- script: |
sudo apt-get update
sudo apt-get install libjavascriptcoregtk-4.0-dev libgl1-mesa-dev libcurl4-openssl-dev gcc-9 libc++-9-dev libc++abi-9-dev lld-9 ninja-build
displayName: 'Install packages'
- script: |
mkdir build
cd build
cmake .. -GNinja -DJSCORE_LIBRARY=/usr/lib/x86_64-linux-gnu/libjavascriptcoregtk-4.0.so
ninja
displayName: 'Build X11'
- script: |
export DISPLAY=:99
Xvfb :99 -screen 0 1600x900x24 &
sleep 3
cd build/Apps/ValidationTests
mkdir Errors
mkdir Results
./ValidationTests
displayName: 'Test on CI'
- task: PublishBuildArtifacts@1
inputs:
artifactName: 'Ubuntu_GCC9_JSC Rendered Pictures'
pathtoPublish: 'build/Apps/ValidationTests/Results'
displayName: 'Publish Tests Ubuntu_GCC9_JSC Results'
condition: succeeded()
- task: PublishBuildArtifacts@1
inputs:
artifactName: 'Ubuntu_GCC9_JSC Error Pictures'
pathtoPublish: 'build/Apps/ValidationTests/Errors'
displayName: 'Publish Tests Ubuntu_GCC9_JSC Errors'
condition: failed()