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keymap.js
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// Keymaps should all be using: KeyboardEvent.code
// As it represents physical location relative to a US QWERTY Layout.
// And not the value of the key pressed.
// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code
// For KeyCodes Table, see: https://www.w3.org/TR/uievents-code/#code-value-tables
// KeyCode Tester: http://keycode.info/
import {RESPONSIVE_GAMEPAD_INPUTS} from './constants';
export default function setDefaultKeymap(ResponsiveGamepad) {
// Up
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["ArrowUp", "Numpad8"],
RESPONSIVE_GAMEPAD_INPUTS.DPAD_UP
);
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyW"],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_ANALOG_UP
);
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyI"],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_ANALOG_UP
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[12],
RESPONSIVE_GAMEPAD_INPUTS.DPAD_UP
);
//Right
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["ArrowRight", "Numpad6"],
RESPONSIVE_GAMEPAD_INPUTS.DPAD_RIGHT
);
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyD"],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_ANALOG_RIGHT
);
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyL"],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_ANALOG_RIGHT
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[15],
RESPONSIVE_GAMEPAD_INPUTS.DPAD_RIGHT
);
// Down
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["ArrowDown", "Numpad5", "Numpad2"],
RESPONSIVE_GAMEPAD_INPUTS.DPAD_DOWN
);
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyS"],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_ANALOG_DOWN
);
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyK"],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_ANALOG_DOWN
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[13],
RESPONSIVE_GAMEPAD_INPUTS.DPAD_DOWN
);
// Left
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["ArrowLeft", "Numpad4"],
RESPONSIVE_GAMEPAD_INPUTS.DPAD_LEFT
);
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyA"],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_ANALOG_LEFT
);
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyJ"],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_ANALOG_LEFT
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[14],
RESPONSIVE_GAMEPAD_INPUTS.DPAD_LEFT
);
// Left Analog Axis
ResponsiveGamepad.Gamepad.setGamepadAxisToResponsiveGamepadInput(
[0],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_ANALOG_HORIZONTAL_AXIS
);
ResponsiveGamepad.Gamepad.setGamepadAxisToResponsiveGamepadInput(
[1],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_ANALOG_VERTICAL_AXIS
);
// Right Analog Axis
ResponsiveGamepad.Gamepad.setGamepadAxisToResponsiveGamepadInput(
[2],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_ANALOG_HORIZONTAL_AXIS
);
ResponsiveGamepad.Gamepad.setGamepadAxisToResponsiveGamepadInput(
[3],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_ANALOG_VERTICAL_AXIS
);
// Left Analog Press
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[10],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_ANALOG_PRESS
);
// Right Analog Press
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[11],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_ANALOG_PRESS
);
// A
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyX", "Semicolon", "Numpad7"],
RESPONSIVE_GAMEPAD_INPUTS.A
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[0],
RESPONSIVE_GAMEPAD_INPUTS.A
);
// B
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyZ", "Escape", "Quote", "Backspace", "Numpad9"],
RESPONSIVE_GAMEPAD_INPUTS.B
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[1],
RESPONSIVE_GAMEPAD_INPUTS.B
);
// X
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyC"],
RESPONSIVE_GAMEPAD_INPUTS.X
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[2],
RESPONSIVE_GAMEPAD_INPUTS.X
);
// Y
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyV"],
RESPONSIVE_GAMEPAD_INPUTS.Y
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[3],
RESPONSIVE_GAMEPAD_INPUTS.Y
);
// Left Trigger
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyQ"],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_TRIGGER
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[6],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_TRIGGER
);
// Left Bumper
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyE"],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_BUMPER
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[4],
RESPONSIVE_GAMEPAD_INPUTS.LEFT_BUMPER
);
// Right Trigger
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyU"],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_TRIGGER
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[7],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_TRIGGER
);
// Right Bumper
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["KeyO"],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_BUMPER
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[5],
RESPONSIVE_GAMEPAD_INPUTS.RIGHT_BUMPER
);
// Start
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["Enter", "Numpad3"],
RESPONSIVE_GAMEPAD_INPUTS.START
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[9],
RESPONSIVE_GAMEPAD_INPUTS.START
);
// Select
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["ShiftRight", "ShiftLeft", "Tab", "Numpad1"],
RESPONSIVE_GAMEPAD_INPUTS.SELECT
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[8],
RESPONSIVE_GAMEPAD_INPUTS.SELECT
);
// Special
ResponsiveGamepad.Keyboard.setKeysToResponsiveGamepadInput(
["Space", "Backslash", "Backquote"],
RESPONSIVE_GAMEPAD_INPUTS.SPECIAL
);
ResponsiveGamepad.Gamepad.setGamepadButtonsToResponsiveGamepadInput(
[16],
RESPONSIVE_GAMEPAD_INPUTS.SPECIAL
);
}