The package qt
is available when you run the Lua
interpreter using the qlua program.
It provides a seamless interface between the
lua interpreter and the Qt4 portable user interface libraries.
Of course, a full understanding of this package qt
requires
a minimal familiarity with the Qt4 library.
Program qlua relies in fact on the QtLua C++ library which provides a Qt object that encapsulates a Lua interpreter. All properties, slots and signals declared by the C++ Qt objects are automatically exposed in the Lua interpreter. Signals can be connected to Lua functions.
The packages qtcore, qtgui, and qtuiloader provide bindings for the classes defined by the corresponding Qt libraries.
Program qlua
is a compatible replacement for
the standard interpreter program lua
with several new capabilities:
- New packages provide a rich interface with the Qt4 library: qt, qtwidget, qtuiloader.
- The Lua interpreter runs in a dedicated thread. The main thread remains in charge of graphical interface and user interaction. Therefore all graphical interfaces remain active while the interpreter is running.
- Console output can be captured and emitted as Qt signals.
Therefore one can program a complete integrated development environment including a graphical console.
Program qlua
accepts the same command line options and arguments as the
stand-alone Lua interpreter lua. It also
accepts all the
Qt command line options
as well as a few specific options.
At any time, one can exit the interpreter using [CTRL-D]
.
Usage: qlua [options] [script <scriptargs>]
The lua options are:
-e stat execute string 'stat'
-l name require library 'name'
-i enter interactive mode after executing 'script'
-v show version information
-- stop handling options
- execute stdin and stop handling options
The specific qlua options are:
-ide run the qlua integrated environment
-onethread run lua in the main thread
-nographics disable all the graphical capabilities
The most important Qt options are:
-style s set the application gui style 's'
-session s restore gui session 's'
-display d set the X display (default is $DISPLAY)
-geometry g set the main window size and position
-title s set the main window title to 's'
... see the Qt documentation for more options
Option -nographics
initializes the Qt library for a text-only
application. This can be handy when executing scripts because it
avoids unnecessary overhead.
Option -onethread
runs the Lua interpreter in the main thread
instead of starting a dedicated thread. As a consequence, while Lua
is running, graphical operations are not handled, windows are not
painted, timers are not honored, etc., unless the Lua program calls
qt.doevents() frequently enough. This is not the
normal mode of operation of qlua
but this can be useful for
debugging purposes.
Program qlua
is a Qt program composed of three objects working
independently in separate threads.
- The console manager manages the interactive session using input and output on a terminal or inside a shell window. It can capture all output to the
stdout
file descriptor and publish it as Qt signal for use in graphical interfaces. It also manages the user input with Lua code completion. - The QtLua engine runs the Lua code and provides the integration with the Qt environment.
- The application manager runs in the main thread. It handles the graphical user interface events and all the notifications emitted by the console manager and the lua engine.
Running the Lua interpreter in a separate thread lets the main thread handle user interaction at all times. Windows are refreshed and user interfaces remain active while a Lua program is running.
At times the Lua code needs to act on objects living in another thread. Potential synchronization problems are avoided using the "thread hopping" technique which allows the execution of a Lua function in the target thread. When the function returns, the Lua thread resumes the normal execution of the Lua code. Thread hopping happens automatically when invoking a method defined by a Qt object. Thread hopping can also be performed manually using functions qt.qcall or qt.xqcall.
When you run program qlua
, the package qt
is readily
accessible using require('qt')
because the libqtlua
library
installs a suitable loading function in the array
package.preload['qt']
.
Package qt
essentially contains the metatables associated with Lua
userdata values and a few useful functions. The QtLua API
also provides a means to name an arbitrary Qt object and publish it
inside the package qt
.
Values represented by the Qt class
QVariant can be exposed
to the Lua interpreter as userdata. Class QVariant
defines in
fact a container for a large number of standard Qt types with value
semantics. In fact any type registered with the Qt macro
Q_DECLARE_METATYPE can
be represented by a Qt variant value.
Whenever a QVariant
value is made accessible to the Lua
interpreter (see luaQ_pushqt), the QtLua library
ensures that there is a metatable associated with all objects of that
type. Methods for each type can then be added to the class table
qt.TypeName
where TypeName
represent the type name. If the
class table contains a method named new
, this method is used to
construct new values of that type using the syntax
qt.Typename(...)
.
The metatable defines the standard Lua hooks __eq
to perform an
equality test and __tostring
to return a string representing the
data. In addition, the following methods are predefined in all class
tables:
Function qtdata:tostring()
returns a Lua string
representing the value contained in the Qt variant.
- Qt variants of type
QString
are converted to Lua strings using the local multibyte encoding. - Qt variants that can be converted to type
QByteArray
are also transformed into Lua strings. - Other types are represented using the type name followed by the hexadecimal representation of a pointer to the data.
Function qtdata:tonumber()
returns a Lua number representing the
value contained in the Qt variant. The value nil
is returned when
the data type cannot be meaningfully converted to a numeric value.
Function qtdata:tobool()
returns a boolean value associated with
the value contained in the Qt variant. This is achieved by calling
the Qt function QVariant::isNull
. In the case of object pointers,
this function can be used to determine if the object has been deleted
or is currently allocated.
Function qtdata:type()
returns a string naming the type of the
value contained in the Qt variant. In the case of object pointers,
this function returns a string of the form "ClassName*"
where
ClassName
represents the object class. If the object has been
deleted, this function returns nil
.
Function qtdata:isa(typename)
returns a boolean value indicating
whether the Qt variant contains an object of type typename
. In
the case of object pointers, this function returns true if the object
inherits the qt object class named typename
.
Critical Qt classes are subclasses of class QObject. Qt distinguishes some member functions of these classes, namely slots, signals and properties. Qt provides means to enumerate these slots, signals and properties at run time. Please refer to the Qt documentation on the Qt object model for more details.
Instances of these classes are known as Qt objects. Pointers to Qt
objects can be exposed to the Lua interpeter because Qt variants can
contain values of type QObjectPointer
which is a guarded pointer
to a Qt object.
Such values have a special treatment:
- A distinct metatable is allocated for each Qt object class. These metatables are available in the
qt
package and follow the same inheritance pattern as the Qt object class hierarchy. Class qt.QObject sits at the top of this hierarchy. - Slots, signals and properties are automatically exposed to the Lua interpreter. This is achieved using the information collected by the Qt precompiler
moc
.
Qt organizes the Qt objects hierarchically. An object can be an orphan or can be the child of another object. When a Qt object is deleted, all its descendants are deleted as well. When programming in C++, orphan objects must be deleted manually.
Two situations arise when a Qt object is exposed the Lua interpreter.
- An exposed Qt object may be deleted by C++ code, either directly, or indirectly because one of its ascendant has been deleted. The Lua userdata representing the object becomes a "zombie". Zombies can be detected using method tobool().
- An exposed Qt object may be deleted because the Lua garbage collector determines that the Lua program no longer needs this object. Whether this happens is determined when the object is exposed to the Lua interpreter. Such objects are said to be owned by Lua.
In general, orphan objects created from a Lua program are owned by Lua. Objects with a parent and orphan objects created from C++ code are not Lua owned and are not affected by the decisions of the Lua garbage collector.
Qt object properties are automatically available using the Lua indexation syntax
Examples:
widget.windowTitle="my window title"
return widget.windowTitle
Properties are always manipulated from the thread owning the Qt object. If the Lua interpreter runs in a different thread, a thread hopping operation is performed for the duration of the operation.
Property values are always represented as Qt variant objects.
QByteArray
variants and numerical variants are automatically
converted into Lua strings or Lua numbers when they are read.
However QString
variants are left unchanges since such strings
can contain non ASCII characters. Conversely, Lua strings and
Lua numbers are automatically converted into the desired type
when a property is set.
Property values with enumerated types registered using the Qt macro
Q_ENUMS are
automatically converted into strings representing the enumerated names
and conversely. Property values with flag types declared using the Qt
macro Q_DECLARE_FLAGS and
registered using Q_ENUMS
are automatically converted into Lua
string containing the relevant flag names separated by vertical bars.
Public and protected Qt slots can be called using the Lua method invokation syntax.
Examples:
widget:setEnabled(true)
widget:show()
Public and protected member functions whose c++ declaration is marked
with the Qt macro Q_INVOKABLE
can also be invoked using the
standard Lua syntax.
When a member function has the same name as a property, the property takes precedence. When overloaded member functions are exposed in this fashion, the QtLua library makes a best effort to determine which function should be called. It first narrows the choices using the number of parameters. When several options remain, it chooses one on the basis of the types of the parameters. Member function arguments with default values are handled by considering implicit overloaded functions.
It is always possible to work around these rules by selecting a particular member function using its signature.
widget['setEnabled(bool)'](widget, true)
Member functions exposes in this way are always invoked from the thread owning the Qt object. If the Lua interpreter runs in a different thread, a thread hopping operation is performed for the duration of the operation.
A Lua string is automatically converted when a QByteArray
or a QString
argument is expected. A Lua number is automatically converted whenever a
numerical type is expected. Return values with numerical types are
converted into Lua numbers. Return values of type QByteArray
are
automatically converted into Lua strings. Return values of type QString
are returned as string variants.
Inheritance ensures that all methods exposed by a class are also
exposed by its subclasses. Methods exposed by the QObject
class,
such as deleteLater(), are
inherited by all Qt object classes.
All Qt objects can be given a name represented by property
objectName. The named children
of a Qt object can be accessed by name using the indexation syntax.
However, when the name of a child conflicts with a property or an
exposed method, the property or the exposed method has
precedence. Named children are searched in the whole descendency tree
using the Qt function qFindChild
.
Lua programs can emit and receive Qt signals.
Lua programs can emit signals using the function call syntax. Consider for example the following c++ class:
class MyQObject : public QObject {
Q_OBJECT
...
signals:
void mysignal(QByteArray msg, int x=0);
...
Given an instance myqobject
of this class,
a Lua program can emit signal mysignal
as follows
myqobject:mysignal("mymessage") -- or
myqobject:mysignal("mymessage", 4)
Overloaded signals are resolved like method invokation. In particular, arguments with default values are handled by considering implicit overloaded functions. As for functions, it is always possible to work around these rules by selecting a particular signal using its signature.
myqobject['mysignal(QByteArray,int)'](self,"message",3)
Qt signals can be connected to Lua functions using qt.connect(...).
For instance, the clause
qt.connect(qobject,'mysignal(QByteArray)',
function(s) print("mysignal("..s..")") end)
ensures that the specified lua function is called whenever the signal
with signature mysignal(QByteArray)
is emitted. Arguments with
string types are converted to Lua strings, and arguments numerical
types are converted to Lua numbers.
Functions passed to qt.connect
can of course be closures:
local table = some_lua_object()
qt.connect(qobject,'mysignal(QByteArray)',
function(s) table:mysignalemitted(s) end)
When the signal occurs while the Lua interpreter is busy, the execution of the Lua function connected to the signal is delayed until the Lua interpreter becomes available, either because the execution of the current Lua code terminates or because function qt.doevents() is called.
Expression qt.qApp
refers to the application object
which orchestrates the operation of the qlua program.
This object is the sole instance of class QLuaApplication
.
A few exposed slots and properties are relevant for Lua programs.
Function qt.qApp:quit()
quits the qlua
application.
Function qt.qApp:restart(bool)
reinitializes
and restarts the Lua interpreter.
When the optional flag bool
is true,
the command line arguments passed to the program
qlua are re-executed.
Function qt.qApp:about()
displays an about box dialog displaying
the contents of the property qt.qApp.aboutMessage
.
Property qt.qApp.aboutMessage
contains an HTML string that is
displayed in the about box when function qt.qApp:about()
is
invoked.
Reads the preference settings associated with string key
.
Sets the preference settings associated with string key
to value
. Argument value
should be a Lua value
that can be converted into a QVariant
.
This function returns true
if the qlua
interpreter
was launched with the option -nographics
.
Expression qt.qConsole
refers to the console object
which handles console input and output for the qlua program.
This object is the sole instance of class QLuaConsole
.
A few exposed slots, signals and properties are relevant for Lua programs.
When the boolean property qt.qConsole.captureOutput
is set,
all output to the stdout
file descriptor is
captured and reexpressed by emitting signal
consoleOutput(QByteArray)
.
When qt.qConsole.captureOutput
is true,
the boolean property qt.qConsole.printCapturedOutput
determines
whether the captured text is display on the console or not.
Function call qt.qConsole:addToHistory(string)
adds
string
to the history of recent console input.
This works only when qlua is compiled
with command line history support.
When qt.qConsole.captureOutput
is true,
signal consoleOutput(QByteArray)
is emitted
whenever a string is output to the file descriptor stdout
.
Capturing this signal can be useful to program a graphical
replacement for the console.
Signal ttyInput(QByteArray)
is emitted whenever a new
input line has been validated by the user on the console.
Signal ttyEndOfFile()
is emitted whenever an end-of-file
condition is detected on the console input. When this happens,
qlua
asks the user if he really wants to quit the application.
Signal ttyBreak()
is emitted whenever the interrupt key sequence,
typically Ctrl+C
or Ctrl+Break
is typed on the input console.
When this happens, qlua
stops the execution of Lua programs
and waits for new commands on the console.
Expression qt.qEngine
refers to the Lua execution engine.
This object is an instance of class QtLuaEngine.
A few exposed slots, signals and properties are relevant for Lua programs.
See the documentation of class QtLuaEngine
in the QtLua API section for more information.
Read-only property qt.qEngine.lastErrorMessage
contains the
last error message generated by the Lua interpreter.
Read-only property qt.qEngine.lastErrorLocation
contains a
QStringList
whose elements describe the program locations
extracted from the stack when the last error message was recorded.
When a location corresponds to a line in a file,
the string has the format "@filename:linenumber"
.
Boolean property qt.qEngine.printResults
indicates whether
the Lua interpreter should print the results returned by
the evaluation of interactive Lua expressions.
Boolean property qt.qEngine.printErrors
indicates whether
the Lua interpreter should print the error messages
caused by the evaluation of interactive Lua expressions.
Expression qt.connect(qobject, signature, func)
connects the
signal signature
from Qt object qobject
to the Lua function
func
. Argument signature
is a string containing the full
signature (c++ prototype) of the signal. The function is invoked
whenever the signal is emitted.
Example:
require 'qt'
timer = qt.QTimer()
timer.singleShot = true
qt.connect(timer,'timeout()', function() print("timeout") end)
timer:start(2000) -- wait for 2 seconds...
See section Receiving Signals for more details.
When the signal occurs while the Lua interpreter is busy, the execution of the Lua function connected to the signal is delayed until the Lua interpreter becomes available, either because the execution of the current Lua code terminates or because function qt.doevents() is called.
Setting the optional flag direct
to true
changes that when
the Qt signal is emitted from the thread currently running a Lua program.
It is then assumed that the signal is a consequence of the Lua
program execution and the function is called synchronously.
Warning : Function func
remains allocated as long as the
connection exists. Memory can be leaked if function func
is a
closure that points to the signaling object because the garbage
collector will find that the object is in use. Future versions of
QtLua may address this weakness of the interface between the Lua
garbage collector and the Qt static memory allocation. In the mean
time, be careful to
delete or
disconnect connected objects as soon as you do not
need them anymore.
Expression qt.connect(qobject1, signature1, qobject2, signature2)
connects signal signature1
from Qt object qobject1
to slot
or signal signature2
of Qt object qobject2
.
This is similar to the Qt function
QObject::connect(...).
Expression qt.disconnect(qobject, signature, func)
disconnects the signal signature
from Qt object qobject
from the Lua function func
.
Arguments signature
or function
may be nil
.
All connections matching the non-nil arguments
will then be disconnected.
Expression qt.disconnect(qobject1, signature1, qobject2, signature2)
connects signal signature1
from Qt object qobject1
from
slot or signal signature2
of Qt object qobject2
.
Arguments signature1
, qobject2
, or signature2
may be nil
.
All connections matching the non-nil arguments will
then be disconnected.
This is similar to the Qt function
QObject::disconnect(...).
Function qt.doevents()
processes all pending events
and executes the functions associated with all queued signals.
Calling this function periodically can be useful to
ensure that queued signals are processed timely.
Calling this function is very important when you run qlua
in
single-threaded mode using option -onethread
, as graphic output
will not be displayed properly until qt.doevents()
is called.
Setting flags waitflag
to true
causes the function to wait
until at least one event is processed by the current thread. This can
of course cause an infinite wait when there are no event source for
the current thread.
If the Lua value arg
represents a Qt object or variant,
expression qt.isa(arg,typename)
returns a boolean indicating
whether the Qt data is a subclass of type typename
,
as if arg:isa(typename) had been called.
Otherwise it simply returns nil
.
Expression qt.pause()
causes the interpreter to enter the mode
Paused
. When the interpreter pauses with qt.pause
, all events
are processed and all Lua functions associated with signals are
executed whenever the signal occurs.
Note that calling qt.qEngine:stop(false)
also causes the
interpreter to enter the mode Paused
. However, in that case, the
Lua functions associated with signals are not executed.
Expression qt.qcall(qobject, f, ...)
executes
function f
from the thread owning the Qt object qobject
.
To achieve this, the current thread performs a rendez-vous
with the object thread. The object thread takes ownership
of the Lua data structures and invokes function f
with
the specified arguments. Meanwhile the original thread
processes events and waits. When the function f
returns,
the original thread resumes the execution.
Like the standard Lua function pcall, this
function returns multiple results. If an error occurs during the
execution, this function returns false
plus the error message.
Otherwise it returns true
plus the results returned by function
f
.
This function is the basis for the thread hopping mechanism that
underlies the multi-thread operations in QtLua. Thread hopping
happens automatically whenever one manipulates a slot or a property of
a Qt object. It may occasionnally be useful to manually hop into an
object thread in order to avoid the overhead of subsequent thread
hopping operations: if the Lua interpreter is already running in the
desired thread, the function f
can be invoked directly without
expensive synchronization.
Important : Thread hopping only works if the
target thread runs an event loop,
using QThread::exec()
or QEventLoop::exec()
.
Execution of Lua program will stop if this is not the case.
Within program qlua, object qt.qApp is always owned by the main thread in charge of the user interaction, and object qt.qEngine is always owned by the auxilliary thread in charge of the evaluation of Lua expressions.
This function searches and loads the shared library modulename
almost like the standard lua function require
. However this
function ensures that the shared library is loaded in a way maximally
compatible with C++ code. Symbols defined by the shared library are
defined in the global name space, that is, are available to resolve
undefined symbols in other libraries. This is necessary for
supporting the C++ RTTI features. This function also ensures that
remains loaded when the Lua state is closed. This is necessary when
the shared library defines classes whose instances outlive the Lua
interpreter.
This function supports none of the advanced search methods implemented
by the usual function require
, other than searching a shared
library along package.cpath
.
If the Lua value arg
represents a Qt object or variant, expression
qt.type(arg)
returns a string containing the type of the Qt data
as if arg:type() had been called. Otherwise it simply
returns nil
.
Expression qt.xqcall(qobject, f, ..., handler)
is a thread hopping analogous to the standard
Lua function xpcall.
Function f
is invoked with the specified arguments
by the thread owning the Qt object qobject
.
If the execution completes without error,
xqcall
returns true
plus the results returned by f
.
If an error occurs during the execution,
the error handling function handler
is invoked
on the error message in the Qt object thread.
The xqcall
function then returns false
followed by the values returned by the error handler.
This section describes the QtLua API. Class QtLuaEngine and QtLuaLocker provides a Lua interpreter for use in any Qt application with capabilities comparable to those of the QtScript and additional support for multi-threaded execution. Additional functions with prefix luaQ provide the essential tools for manipulating Qt data in Lua functions written in C or C++.
Class QtLuaEngine
is a QObject
subclass representing a Lua interpreter.
This object can be used to add a Lua interpreter to any Qt application
with capabilities comparable to those of the
QtScript language
and additional support for multi-threaded execution.
Instances of this class can be in one of three state:
- State
QtLuaEngine::Ready
indicates that the interpreter is ready to accept new Lua commands. - State
QtLuaEngine::Running
indicates that the interpreter is currently executing a Lua program. - State
QtLuaEngine::Paused
indicates that the interpreter was suspended while executing a Lua program. One can then use the Lua debug library to investigage the Lua state.
Class QtLuaEngine
provides member functions to
submit Lua strings to the interpreter and to collect
the evaluation results. If these functions are invoked
from the thread owning the Lua engine object,
the Lua code is executed right away.
Otherwise a thread hopping operation
ensures that the execution of a Lua program happens
in the thread owning the Lua engine object.
Class QtLuaLocker provides means
to directly access the Lua state
lua_State*
using
the Lua API.
QtLuaEngine::QtLuaEngine(QObject *parent = 0)
This is the constructor for class QtLuaEngine
. Argument
parent
is the optional parent object.
[QtLuaEngine property, readonly] QtLuaEngine::State state
The read-only property state
contains the state of the Lua engine.
State QtLuaEngine::Ready
indicates that the interpreter
is ready to accept new Lua commands.
State QtLuaEngine::Running
indicates that the interpreter
is currently executing a Lua program.
State QtLuaEngine::Paused
indicates that the interpreter
was suspended while executing a Lua program.
[QtLuaEngine property, readonly] bool ready
[QtLuaEngine property, readonly] bool running
[QtLuaEngine property, readonly] bool paused
The read-only properties ready
, running
, and paused
are true
if the Lua engine is in the corresponding state.
[QtLuaEngine property, readonly] QByteArray lastErrorMessage
The read-only property lastErrorMessage
contains the text
of the last error message produced by the Lua interpreter.
[QtLuaEngine property, readonly] QStringList lastErrorLocation
The read-only property lastErrorLocation
contains a list of locations
extracted from the stack when the last error message was recorded.
When a location corresponds to a line in a file,
this string has the format "@filename:linenumber"
.
[QtLuaEngine property] bool printResults
Boolean property printResults
indicates
whether the Lua interpreter should
print the results returned by the evaluation of the strings
passed to functions eval
or evaluate
.
The default value is false
.
[QtLuaEngine property] bool printErrors
Boolean property printErrors
indicates
whether the Lua interpreter should
print error message caused by the evaluation of the strings
passed to functions eval
or evaluate
and by signal function execution.
The default value is true
.
[QtLuaEngine property] bool pauseOnError
Boolean property pauseOnError
indicates
whether the interpreter should enter state Paused
when an error occurs. Setting this to true
implies that some code will call function resume
otherwise the interpreter will remain in state Paused
forever.
The default is false
.
[QtLuaEngine read-only property] bool runSignalHandlers
This property is true when the Lua interpreter honors the signal handler invokations immediately instead of queuing them for further processing.
[signal] void QtLuaEngine::stateChanged(int state)
Signal stateChanged
is emitted whenever
the interpreter state is changed.
[signal] void QtLuaEngine::errorMessage(QByteArray)
Signal errorMessage
is emitted whenever an error
message is captured by the error handler set
by functions eval
or evaluate
.
[slot] bool QtLuaEngine::eval(QByteArray s, bool async = false)
[slot] bool QtLuaEngine::eval(QString s, bool async = false)
Function eval
runs the Lua code contained in string s
.
When function eval
is invoked from the thread owning
the Lua engine object, the Lua code is executed right away.
Otherwise the execution of the Lua code is started
in the thread owning the Lua engine object using
thread hopping. Function eval
returns immediately if flag async
is true
.
Otherwise it processes Qt events and waits
until the termination of the Lua code.
This function returns true
if the evaluation
was performed without error. It immediately
returns false
if the Lua engine was not
in state ready
or if flag async
was true
when calling the function from the engine thread.
[slot] QVariantList QtLuaEngine::evaluate(QByteArray s)
[slot] QVariantList QtLuaEngine::evaluate(QString s)
Function evaluate
returns an empty QVariantList
if
called when the engine is not in ready state.
Otherwise if evaluates Lua code s
like function eval
.
If an error occurs during evaluation,
function evaluate
returns a list
whose first element is QVariant(false)
and whose
second element is the error message.
Otherwise is returns a list whose first element is
QVariant(true)
and whose remaining elements
are the evaluation results.
[slot] bool QtLuaEngine::stop(bool nopause = false)
When the Lua engine is in state Running
,
function stop
interrupts the execution
of Lua code and returns true
.
If flag nopause
is false,
the Lua engine enters the state Paused
when it stops.
Otherwise it unwinds the stack as if an error
had occurred and returns to state Ready
.
If the Lua engine is not in state Running
or already in state Paused
, this function does
nothing and simply returns false
.
[slot] bool QtLuaEngine::resume(bool nocontinue=false)
If argument nocontinue
is false
and
the interpreter is in state Paused
because
function stop
was called, the interpreter returns to
state Running
and resumes the execution of the Lua
code interrupted by function stop
.
If the interpreter is in state Paused
for
another reason, it unwinds the stack, and
returns to state Ready
as if an error had occurred.
Otherwise the function does nothing and returns false.
If argument nocontinue
is true
and the
interpreter is in state Paused
or Running
,
it unwinds the stack, and returns to state Ready
if an error had occurred. Otherwise the function
does nothing and returns false.
void QtLuaEngine::nameObject(QObject *obj, QString name = QString())
QObject* QtLuaEngine::namedObject(QString name)
QList<QObjectPointer> QtLuaEngine::allNamedObjects()
These functions can be used to make a Qt object
accessible by name in package qt
by Lua programs.
Function nameObject
sets the object's name
and declare the object accessible in package qt
.
Function namedObject
retrieved an accessible object
by its name. Function allNamedObjects
return
all accessible objects. An accessible object
is always accessed using its object name,
even if one uses QObject::setObjectName
to changed
it after calling nameObject
.
void QtLuaEngine::registerMetaObject(const QMetaObject *mo)
This function declare the Qt class identified by the metaclass mo
to the QtLua system. This usually happens automatically when
an object of that class is passed to QtLua for the first time.
In rare case, it may be necessary to call this function
to ensure that the types of slot and signal arguments are
properly recognized as an object class.
Class QtLuaLocker provides means
to directly access the Lua state lua_State*
using the Lua API.
This class ensures that the current thread has exclusive
access to the Lua state.
QtLuaLocker::QtLuaLocker(QtLuaEngine *engine)
Create a QtLuaLocker
object and ensures that the
current thread has exclusive access to the Lua state
for the Lua interpreter engine
.
This constructor hangs until obtaining the lock
QtLuaLocker::QtLuaLocker(QtLuaEngine *engine, int timeOut)
Create a QtLuaLocker
object and ensures that the
current thread has exclusive access to the Lua state
for the Lua interpreter engine
.
This constructor hangs at most for timeOut
milliseconds.
To know whether the lock was acquired,
cast the QtLuaLocker
as a lua_State*
pointer.
lua_State* QtLuaLocker::operator lua_State*()
Returns a lua_State*
pointer to access the state
of the Lua interpreter using the Lua API.
Since this is a cast operator, one can simply pass
the QtLuaLocker
object whenever a lua_State*
is expected.
This cast returns 0
when the constructor was unable
to acquire the exclusive lock during the specified timeout.
bool QtLuaLocker::isReady()
Returns true
if the locking operation was
successful and the interpreter is in ready state.
Note that locking and state are distinct concepts.
It is possible to lock a running interpreter
while it is waiting for other events.
The eval
and evaluate
functions use this test
to decide whether to run a command.
void QtLuaLocker::setRunning()
Sets the interpreter to state Running
.
The engine will return to state Ready
after
the destruction of the last QtLuaLocker
object
and the execution of the queue.
Temporary releasing the lock with unlock()
keeps the engine in state Running
. */
This can be useful if you plan to call the Lua API functions lua_call or lua_pcall and expect the code to run for an extended period of time.
The luaQ
functions complete the Lua API with
facilities related to the QtLua interface.
Some luaQ
functions are only meaningful for C++ program.
The following snipped ensure that all available
functions are accessible in both C and C++.
#include "qtluautils.h"
#ifdef __cplusplus
# include "qtluaengine.h"
#endif
int luaopen_qt(lua_State *L)
Load the qt
package into the interpreter.
This is the function preloaded into package.preload['qt']
.
void luaQ_call(lua_State *L, int na, int nr, QObject *obj = 0)
Perform a Lua function call like lua_call
but ensure that the function is executed in the thread owning object obj
using thread hopping.
Unlike function luaQ_pcall,
this function relays Lua errors into the current thread.
This is similar to calling
if (luaQ_pcall(L,na,nr,0,obj))
lua_error(L);
TYPE* luaQ_checkqobject<TYPE>(lua_State *L, int index)
This function causes an error if the Lua value at position index
in the stack does not represent a Qt object of class TYPE
.
Otherwise it returns a pointer to the object.
TYPE luaQ_checkqvariant<TYPE>(lua_State *L, int index)
This function causes an error if the Lua value at position index
in the stack cannot be converted to
Qt variant of actual type TYPE
.
Otherwise it returns a value of the requested type.
The C++ type TYPE
must be known to the Qt meta type system.
This can always be achieved using the macro
Q_DECLARE_METATYPE.
int luaQ_complete(lua_State *L)
This function first pops a string from the top of the stack.
The string could contain a symbol or several symbols separated with dots of periods.
Function luaQ_complete
then pushes a table containing potential
completions for the last symbol in the string.
bool luaQ_connect(lua_State*L, QObject*o, const char *s, int fi)
Connects the signal with signature s
from the Qt object o
to the function at position fi
in the stack.
Returns true
in case of success.
Returns false
if the specified signal was not found.
See also qt.connect(...)
bool luaQ_disconnect(lua_State*L, QObject*o, const char *s, int fi)
Disconnects the signal with signature s
of Qt object o
from the function located at index fi
in the stack.
When argument fi
is zero, this function removes
all connections from the specified signal to a Lua function.
When argument s
is null, this function removes
all connections from the specified object to the specified function.
See also qt.disconnect(...).
void luaQ_doevents(lua_State *L, bool wait = false)
Processe all pending events and execute the functions associated with all queued signals. Calling this function periodically can be useful to ensure that queued signals are processed timely.
See also qt.doevents().
QtLuaEngine *luaQ_engine(lua_State *L)
Returns a pointer to the current Lua engine.
void luaQ_getfield(lua_State *L, int index, const char *name)
This function is similar to lua_getfield
but never propagates errors causes by executing the metatable
__index
functions. When such an error occurs, this function
simply returns nil
.
TYPE* luaQ_optqobject<TYPE>(lua_State *L, int index, TYPE *d)
Returns the optional Qt object of type TYPE
found at position index
in the stack. If the position
corresponds to an unspecified function argument,
this function returns d
. If the Lua value at this position
is not a Qt object of the requested type, this function
causes an error.
See also luaQ_checkqobject
TYPE luaQ_optqvariant<TYPE>(lua_State *L, int index, TYPE d = TYPE())
Returns the optional Qt variant of actual type TYPE
found at position index
in the stack. If the position
corresponds to an unspecified function argument,
this function returns d
. If the Lua value at this position
cannot be converted to the requested type, this function
causes an error.
See also luaQ_checkqvariant
void luaQ_pause(lua_State *L)
Causes the interpreter to enter the mode Paused
.
When the interpreter pauses with this function,
all events are processed and all Lua functions
associated with signals are executed
whenever the signal occurs.
int luaQ_pcall(lua_State *L, int na, int nr, int eh, QObject *obj = 0)
int luaQ_pcall(lua_State *L, int na, int nr, int eh, int oh)
Performs a Lua function call like
lua_pcall but ensures that
the function is executed in the thread owning the Qt object obj
or the Qt object at position oh
on the stack.
Argument eh
is an event handler that will be executed
in the target thread if an error occurs during the
execution of the function.
This function is the basis for all thread hopping operations in the QtLua interface.
int luaQ_print(lua_State *L, int nr)
Prints the nr
top elements of the stack without
changing the stack in any respect.
void luaQ_pushmeta(lua_State *L, int type)
Pushes the metatable associated with Qt variants of type type
.
Argument type
is an integer representing
a QMetaType::Type
, a QVariant::Type
,
or any type declared using the C++ macro
Q_DECLARE_METATYPE
The following expression can be used to push
a metatable for type TYPE
:
luaQ_pushmeta(L, qMetaTypeId<TYPE>());
void luaQ_pushmeta(lua_State *L, const QMetaObject *mo)
void luaQ_pushmeta(lua_State *L, const QObject *o)
Pushes the metatable associated with Qt object o
or
with Qt objects whose class is represented by the
metaobject
mo
. The following expression can be used to push
a metatable for a Qt object class TYPE
:
luaQ_pushmeta(L, &TYPE::staticMetaObject);
void luaQ_pushqt(lua_State *L)
Pushes the table corresponding to the package qt
.
void luaQ_pushqt(lua_State *L, const QVariant &var)
Pushes a representation of the
Qt variant var
onto the Lua stack.
Numeric types are automatically converted to Lua numbers.
String types are automatically converted to Lua strings.
void luaQ_pushqt(lua_State *L, QObject *obj, bool owned=false)
Pushes a representation of the
Qt object obj
onto the Lua stack.
By default, objects are not owned by Lua
and therefore are not automatically deleted
by the Lua garbage collector.
To make an object owned by Lua, the optional flag owned
should be set to true
when calling function luaQ_pushqt
immediately after creating the C++ object.
void luaQ_register(lua_State *L, const luaL_Reg *l, QObject *obj)
Registers C or C++ functins that must run in the thread of Qt object obj
.
This function is similar to luaL_register.
It creates entries in the table located on top of the stack
for the C or C++ functions specified by the array pointed by argument l
.
When a Lua program calls these functions, execution always
happens in the thread associated with object obj
using thread hopping.
As a special case, when obj
is null,
the declared functions are always invoked in
the thread associated with their first argument
which is assumed to be a Qt object.
QObject* luaQ_toqobject(lua_State *L, int i, const QMetaObject *m = 0)
Returns a pointer to the Qt object
located at position i
on the stack.
It returns a null pointer if the specified position
does not represent a Qt object or if its class does not
inherit the class represented by the meta object m
.
When m
is null, all Qt objects are accepted.
QVariant luaQ_toqvariant(lua_State *L, int i, int type = 0)
Converts the Lua value at position i
of
the stack into a Qt variant of type type
.
When type
is zero, the most appropriate Qt variant type is returned.
When the conversion is not possible, the function
returns a Qt variant of type QVariant::Invalid
.
int luaQ_traceback(lua_State *L)
int luaQ_tracebackskip(lua_State *L, int skip)
Augments the string located on top
of the stack with lines representing the stack trace
of the Lua interpreter. This is convenient in error handlers.
The skip
topmost function calls are skipped.