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bsd.cc
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bsd.cc
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/* bsd.cc -- Functions for loading and manipulating legacy BSD disklabel
data. */
/* By Rod Smith, initial coding August, 2009 */
/* This program is copyright (c) 2009 by Roderick W. Smith. It is distributed
under the terms of the GNU GPL version 2, as detailed in the COPYING file. */
#define __STDC_LIMIT_MACROS
#define __STDC_CONSTANT_MACROS
#include <stdio.h>
//#include <unistd.h>
#include <stdlib.h>
#include <stdint.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <errno.h>
#include <iostream>
#include <string>
#include "support.h"
#include "bsd.h"
using namespace std;
BSDData::BSDData(void) {
state = unknown;
signature = UINT32_C(0);
signature2 = UINT32_C(0);
sectorSize = 512;
numParts = 0;
labelFirstLBA = 0;
labelLastLBA = 0;
labelStart = LABEL_OFFSET1; // assume raw disk format
partitions = NULL;
} // default constructor
BSDData::~BSDData(void) {
delete[] partitions;
} // destructor
// Read BSD disklabel data from the specified device filename. This function
// just opens the device file and then calls an overloaded function to do
// the bulk of the work. Returns 1 on success, 0 on failure.
int BSDData::ReadBSDData(const string & device, uint64_t startSector, uint64_t endSector) {
int allOK = 1;
DiskIO myDisk;
if (device != "") {
if (myDisk.OpenForRead(device)) {
allOK = ReadBSDData(&myDisk, startSector, endSector);
} else {
allOK = 0;
} // if/else
myDisk.Close();
} else {
allOK = 0;
} // if/else
return allOK;
} // BSDData::ReadBSDData() (device filename version)
// Load the BSD disklabel data from an already-opened disk
// file, starting with the specified sector number.
int BSDData::ReadBSDData(DiskIO *theDisk, uint64_t startSector, uint64_t endSector) {
int allOK = 1;
int i, foundSig = 0, bigEnd = 0;
int relative = 0; // assume absolute partition sector numbering
uint8_t buffer[4096]; // I/O buffer
uint32_t realSig;
uint32_t* temp32;
uint16_t* temp16;
BSDRecord* tempRecords;
int offset[NUM_OFFSETS] = { LABEL_OFFSET1, LABEL_OFFSET2 };
labelFirstLBA = startSector;
labelLastLBA = endSector;
offset[1] = theDisk->GetBlockSize();
// Read 4096 bytes (eight 512-byte sectors or equivalent)
// into memory; we'll extract data from this buffer.
// (Done to work around FreeBSD limitation on size of reads
// from block devices.)
allOK = theDisk->Seek(startSector);
if (allOK) allOK = theDisk->Read(buffer, 4096);
// Do some strangeness to support big-endian architectures...
bigEnd = (IsLittleEndian() == 0);
realSig = BSD_SIGNATURE;
if (bigEnd && allOK)
ReverseBytes(&realSig, 4);
// Look for the signature at any of two locations.
// Note that the signature is repeated at both the original
// offset and 132 bytes later, so we need two checks....
if (allOK) {
i = 0;
do {
temp32 = (uint32_t*) &buffer[offset[i]];
signature = *temp32;
if (signature == realSig) { // found first, look for second
temp32 = (uint32_t*) &buffer[offset[i] + 132];
signature2 = *temp32;
if (signature2 == realSig) {
foundSig = 1;
labelStart = offset[i];
} // if found signature
} // if/else
i++;
} while ((!foundSig) && (i < NUM_OFFSETS));
allOK = foundSig;
} // if
// Load partition metadata from the buffer....
if (allOK) {
temp32 = (uint32_t*) &buffer[labelStart + 40];
sectorSize = *temp32;
temp16 = (uint16_t*) &buffer[labelStart + 138];
numParts = *temp16;
} // if
// Make it big-endian-aware....
if ((IsLittleEndian() == 0) && allOK)
ReverseMetaBytes();
// Check validity of the data and flag it appropriately....
if (foundSig && (numParts <= MAX_BSD_PARTS) && allOK) {
state = bsd;
} else {
state = bsd_invalid;
} // if/else
// If the state is good, go ahead and load the main partition data....
if (state == bsd) {
partitions = new struct BSDRecord[numParts * sizeof(struct BSDRecord)];
if (partitions == NULL) {
cerr << "Unable to allocate memory in BSDData::ReadBSDData()! Terminating!\n";
exit(1);
} // if
for (i = 0; i < numParts; i++) {
// Once again, we use the buffer, but index it using a BSDRecord
// pointer (dangerous, but effective)....
tempRecords = (BSDRecord*) &buffer[labelStart + 148];
partitions[i].lengthLBA = tempRecords[i].lengthLBA;
partitions[i].firstLBA = tempRecords[i].firstLBA;
partitions[i].fsType = tempRecords[i].fsType;
if (bigEnd) { // reverse data (fsType is a single byte)
ReverseBytes(&partitions[i].lengthLBA, 4);
ReverseBytes(&partitions[i].firstLBA, 4);
} // if big-endian
// Check for signs of relative sector numbering: A "0" first sector
// number on a partition with a non-zero length -- but ONLY if the
// length is less than the disk size, since NetBSD has a habit of
// creating a disk-sized partition within a carrier MBR partition
// that's too small to house it, and this throws off everything....
if ((partitions[i].firstLBA == 0) && (partitions[i].lengthLBA > 0)
&& (partitions[i].lengthLBA < labelLastLBA))
relative = 1;
} // for
// Some disklabels use sector numbers relative to the enclosing partition's
// start, others use absolute sector numbers. If relative numbering was
// detected above, apply a correction to all partition start sectors....
if (relative) {
for (i = 0; i < numParts; i++) {
partitions[i].firstLBA += (uint32_t) startSector;
} // for
} // if
} // if signatures OK
// DisplayBSDData();
return allOK;
} // BSDData::ReadBSDData(DiskIO* theDisk, uint64_t startSector)
// Reverse metadata's byte order; called only on big-endian systems
void BSDData::ReverseMetaBytes(void) {
ReverseBytes(&signature, 4);
ReverseBytes(§orSize, 4);
ReverseBytes(&signature2, 4);
ReverseBytes(&numParts, 2);
} // BSDData::ReverseMetaByteOrder()
// Display basic BSD partition data. Used for debugging.
void BSDData::DisplayBSDData(void) {
int i;
if (state == bsd) {
cout << "BSD partitions:\n";
for (i = 0; i < numParts; i++) {
cout.width(4);
cout << i + 1 << "\t";
cout.width(13);
cout << partitions[i].firstLBA << "\t";
cout.width(15);
cout << partitions[i].lengthLBA << " \t0x";
cout.width(2);
cout.fill('0');
cout.setf(ios::uppercase);
cout << hex << (int) partitions[i].fsType << "\n" << dec;
cout.fill(' ');
} // for
} // if
} // BSDData::DisplayBSDData()
// Displays the BSD disklabel state. Called during program launch to inform
// the user about the partition table(s) status
int BSDData::ShowState(void) {
int retval = 0;
switch (state) {
case bsd_invalid:
cout << " BSD: not present\n";
break;
case bsd:
cout << " BSD: present\n";
retval = 1;
break;
default:
cout << "\a BSD: unknown -- bug!\n";
break;
} // switch
return retval;
} // BSDData::ShowState()
// Weirdly, this function has stopped working when defined inline,
// but it's OK here....
int BSDData::IsDisklabel(void) {
return (state == bsd);
} // BSDData::IsDiskLabel()
// Returns the BSD table's partition type code
uint8_t BSDData::GetType(int i) {
uint8_t retval = 0; // 0 = "unused"
if ((i < numParts) && (i >= 0) && (state == bsd) && (partitions != 0))
retval = partitions[i].fsType;
return(retval);
} // BSDData::GetType()
// Returns the number of the first sector of the specified partition
uint64_t BSDData::GetFirstSector(int i) {
uint64_t retval = UINT64_C(0);
if ((i < numParts) && (i >= 0) && (state == bsd) && (partitions != 0))
retval = (uint64_t) partitions[i].firstLBA;
return retval;
} // BSDData::GetFirstSector
// Returns the length (in sectors) of the specified partition
uint64_t BSDData::GetLength(int i) {
uint64_t retval = UINT64_C(0);
if ((i < numParts) && (i >= 0) && (state == bsd) && (partitions != 0))
retval = (uint64_t) partitions[i].lengthLBA;
return retval;
} // BSDData::GetLength()
// Returns the number of partitions defined in the current table
int BSDData::GetNumParts(void) {
return numParts;
} // BSDData::GetNumParts()
// Returns the specified partition as a GPT partition. Used in BSD-to-GPT
// conversion process
GPTPart BSDData::AsGPT(int i) {
GPTPart guid; // dump data in here, then return it
uint64_t sectorOne, sectorEnd; // first & last sectors of partition
int passItOn = 1; // Set to 0 if partition is empty or invalid
guid.BlankPartition();
sectorOne = (uint64_t) partitions[i].firstLBA;
sectorEnd = sectorOne + (uint64_t) partitions[i].lengthLBA;
if (sectorEnd > 0) sectorEnd--;
// Note on above: BSD partitions sometimes have a length of 0 and a start
// sector of 0. With unsigned ints, the usual way (start + length - 1) to
// find the end will result in a huge number, which will be confusing.
// Thus, apply the "-1" part only if it's reasonable to do so.
// Do a few sanity checks on the partition before we pass it on....
// First, check that it falls within the bounds of its container
// and that it starts before it ends....
if ((sectorOne < labelFirstLBA) || (sectorEnd > labelLastLBA) || (sectorOne > sectorEnd))
passItOn = 0;
// Some disklabels include a pseudo-partition that's the size of the entire
// disk or containing partition. Don't return it.
if ((sectorOne <= labelFirstLBA) && (sectorEnd >= labelLastLBA) &&
(GetType(i) == 0))
passItOn = 0;
// If the end point is 0, it's not a valid partition.
if ((sectorEnd == 0) || (sectorEnd == labelFirstLBA))
passItOn = 0;
if (passItOn) {
guid.SetFirstLBA(sectorOne);
guid.SetLastLBA(sectorEnd);
// Now set a random unique GUID for the partition....
guid.RandomizeUniqueGUID();
// ... zero out the attributes and name fields....
guid.SetAttributes(UINT64_C(0));
// Most BSD disklabel type codes seem to be archaic or rare.
// They're also ambiguous; a FreeBSD filesystem is impossible
// to distinguish from a NetBSD one. Thus, these code assignment
// are going to be rough to begin with. For a list of meanings,
// see http://fxr.watson.org/fxr/source/sys/dtype.h?v=DFBSD,
// or Google it.
switch (GetType(i)) {
case 1: // BSD swap
guid.SetType(0xa502); break;
case 7: // BSD FFS
guid.SetType(0xa503); break;
case 8: case 11: // MS-DOS or HPFS
guid.SetType(0x0700); break;
case 9: // log-structured fs
guid.SetType(0xa903); break;
case 13: // bootstrap
guid.SetType(0xa501); break;
case 14: // vinum
guid.SetType(0xa505); break;
case 15: // RAID
guid.SetType(0xa903); break;
case 27: // FreeBSD ZFS
guid.SetType(0xa504); break;
default:
guid.SetType(0xa503); break;
} // switch
// Set the partition name to the name of the type code....
guid.SetName(guid.GetTypeName());
} // if
return guid;
} // BSDData::AsGPT()