diff --git a/resources/shaders/vortex.fs b/resources/shaders/vortex.fs index f80168b3c..cbfa0ef90 100644 --- a/resources/shaders/vortex.fs +++ b/resources/shaders/vortex.fs @@ -57,15 +57,8 @@ vec2 rotate(vec2 st, float a) { void mainImage(out vec4 fragColor, in vec2 fragCoord) { - float vol = max(0.01, volumeRatio); - - float bVal = bassRatio / vol; - float tVal = trebleRatio / vol; - //float bVal = max(0.01, bassRatio / volumeRatio); - //float tVal = max(0.01, trebleRatio / volumeRatio); - - bVal *= iWow1; - tVal *= iWow2; + float bVal = bassRatio * levelReact; + float tVal = trebleRatio * frequencyReact; float norm_x = max(0.01, tVal); float norm_y = max(0.01, 1. - bVal * 0.5);