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Bags.lua
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Bags.lua
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--[[
* KiwiItemInfo
*
* MIT License
*
* Copyright (c) 2017-2019 Cody Tilkins
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
--]]
-- Booleans if any bag slot is open
KiwiItemInfo.TestBagOpen = function()
for i=0, NUM_BAG_SLOTS do
if(IsBagOpen(i)) then
return true
end
end
return false
end
-- Shows junk items in inventory
KiwiItemInfo.ShowJunk = function()
if(KiwiItemInfo_Vars.vars["flash_grey_items"] == false) then
return
end
if(not KiwiItemInfo.TestBagOpen()) then
return
end
local itemList = {}
for slot=0, NUM_BAG_SLOTS do
for index=1, GetContainerNumSlots(slot) do
local item = GetContainerItemID(slot, index)
if(item) then
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType,
itemStackCount, itemEquipLoc, itemIcon, vendorPrice, itemClassID, itemSubClassID,
bindType, expacID, itemSetID, isCraftingReagent = GetItemInfo(item)
if(vendorPrice > 0 and itemRarity == 0) then
table.insert(itemList, {slot = slot, index = index})
end
end
end
end
for i=1, #itemList do
local frame = _G["ContainerFrame" .. (itemList[i].slot + 1) .. "Item" .. (GetContainerNumSlots(itemList[i].slot) + 1 - itemList[i].index)]
if(frame and frame:IsShown()) then
frame.NewItemTexture:SetAtlas("bags-glow-orange")
frame.NewItemTexture:Show()
frame.newitemglowAnim:Play()
end
end
end