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Rearrange order of AI Rivals per Character? #11
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I've already got the concerned data and its location. The challenge with adding such small features isn't how to read or write the data from the ROM, but how to fit it elegantly in the Epic Edit UI. I'll see what I can do. |
Ok thanks i was more curious than anything.. Its not priority since nobody is asking for it and I can do it myself. I am sophomore cpusci and Ive used a lot of your notes to discover even more data in the rom (more novelty hacks than features that should be customizable... such as specific engine noises for AI drivers, skid noises for types of terrain, which item an AI can call, bumpiness for type of terrain. stuff like that). If I get comfortable with how to write code on a program that modify rom I'd like to contribute |
Nice. You could start by submitting pull requests to fill in holes in the documentation, if you want. |
Ok thanks. I hope to be a direct contributor too instead of an idea
generator. Will be in touch!
…On Fri, Aug 14, 2020, 1:41 PM Thomas Goldstein ***@***.***> wrote:
Nice. You could start by submitting pull requests to fill in holes in the
documentation, if you want.
People have already requested this feature in the past, actually. Then
again, almost everything has already been requested.
Don't hold your breath for this feature, though. It'll probably be a while
before I can have a look.
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This data is in plain hexadecimal, should be very easy to manipulate. If I provided the location and data would you add this functionality to the game?
By rivals, I mean that by default, mario will always race against DKJr., Princess, Yoshi, Luigi, in that order. This information will allow the user to adjust the rivals for each character.
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