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This repository has been archived by the owner on Nov 18, 2024. It is now read-only.
One reason why this project remains incomplete is because there is no exciting overall vision for the project. The project is simply about a tool to use, and a medium to use it in; informed by [loosely] geography. One possible vision can be seen when we think about attaching the recent llm and related generative ai in service of gamified education.
So, the premise is that education is still stuck in the industrial age in that it has warranted an upgrade for a long time. Gamification, especially through the internet, is an attractive potential upgrade. It is known that humans love gaming, and the reason for it is known too; instant gratification when playing. This idea has been misused significantly on the internet in building (and scaling) some of the largest networks available online.
Another observation is really a view of how I see learning, and the role of a teacher / educator; which is, learning is a journey along a path. The path may be paved, fully built, or be completely wild, but that is the road a student is on. The end of the road is often a mirage, in that there is no real end point to learning (can we know it all?), perhaps if we consider modules. Regardless, the point is the path and everything seen on this metaphorical path is in service to the overall theme. The student thus, in their journey of learning, is walking along this path, and looking around.
Now, the role of the educator is thus, firstly, to illuminate the path, so the student can see; and secondly, to answer the student's questions. That's it. Of course, this does not truly encapsulate the complexities involved in answering the student's questions but largely the role is quite straight forward. The current AI trend has me thinking that conversational large language models can become excellent virtual educators owing to their capacity for infinite patience. In fact, Khan Academy is already doing something to this effect.
Finally, on combining these ideas with decentralized text adventure games, dTAG becomes a platform where people create adventures for others to enjoy using text, and where the items they pick up, or the learnings they gather, is usable in other adventures, powered by composable nfts and the magic that is web3. More specifically, these adventures are created as a part of lesson plans with themes and characters so as to involve more aspects of the student's attention and engagement, so education becomes more efficient, and also accessible.
WAGMI!!
The text was updated successfully, but these errors were encountered:
One reason why this project remains incomplete is because there is no exciting overall vision for the project. The project is simply about a tool to use, and a medium to use it in; informed by [loosely] geography. One possible vision can be seen when we think about attaching the recent llm and related generative ai in service of gamified education.
So, the premise is that education is still stuck in the industrial age in that it has warranted an upgrade for a long time. Gamification, especially through the internet, is an attractive potential upgrade. It is known that humans love gaming, and the reason for it is known too; instant gratification when playing. This idea has been misused significantly on the internet in building (and scaling) some of the largest networks available online.
Another observation is really a view of how I see learning, and the role of a teacher / educator; which is, learning is a journey along a path. The path may be paved, fully built, or be completely wild, but that is the road a student is on. The end of the road is often a mirage, in that there is no real end point to learning (can we know it all?), perhaps if we consider modules. Regardless, the point is the path and everything seen on this metaphorical path is in service to the overall theme. The student thus, in their journey of learning, is walking along this path, and looking around.
Now, the role of the educator is thus, firstly, to illuminate the path, so the student can see; and secondly, to answer the student's questions. That's it. Of course, this does not truly encapsulate the complexities involved in answering the student's questions but largely the role is quite straight forward. The current AI trend has me thinking that conversational large language models can become excellent virtual educators owing to their capacity for infinite patience. In fact, Khan Academy is already doing something to this effect.
Finally, on combining these ideas with decentralized text adventure games, dTAG becomes a platform where people create adventures for others to enjoy using text, and where the items they pick up, or the learnings they gather, is usable in other adventures, powered by composable nfts and the magic that is web3. More specifically, these adventures are created as a part of lesson plans with themes and characters so as to involve more aspects of the student's attention and engagement, so education becomes more efficient, and also accessible.
WAGMI!!
The text was updated successfully, but these errors were encountered: