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schema-static.mjs
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schema-static.mjs
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export default `
type Achievement {
id: ID!
name: String!
description: String
hidden: Boolean!
playersCompletedPercent: Float!
adjustedPlayersCompletedPercent: Float
side: String
normalizedSide: String
rarity: String
normalizedRarity: String
}
type Ammo {
item: Item!
weight: Float!
caliber: String
stackMaxSize: Int!
tracer: Boolean!
tracerColor: String
ammoType: String!
projectileCount: Int
damage: Int!
armorDamage: Int!
fragmentationChance: Float!
ricochetChance: Float!
penetrationChance: Float!
penetrationPower: Int!
penetrationPowerDeviation: Float
accuracy: Int @deprecated(reason: "Use accuracyModifier instead.")
accuracyModifier: Float
recoil: Int @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
initialSpeed: Float
lightBleedModifier: Float!
heavyBleedModifier: Float!
staminaBurnPerDamage: Float
#attributes: AttributeCollection!
}
#type AttributeCollection {
# int: [AttributeInt]!
# float: [AttributeFloat]!
# string: [ItemAttribute]!
# boolean: [AttributeBoolean]!
#}
#type AttributeBoolean {
# name: String!
# value: Boolean!
#}
#type AttributeFloat {
# name: String!
# value: Float!
#}
#type AttributeInt {
# name: String!
# value: Int!
#}
type ArmorMaterial {
id: String
name: String
destructibility: Float
minRepairDegradation: Float
maxRepairDegradation: Float
explosionDestructibility: Float
minRepairKitDegradation: Float
maxRepairKitDegradation: Float
}
type AttributeThreshold {
name: String!
requirement: NumberCompare!
}
type Barter {
id: ID!
trader: Trader!
level: Int!
taskUnlock: Task
requiredItems: [ContainedItem]!
rewardItems: [ContainedItem]!
source: String! @deprecated(reason: "Use trader and level instead.")
sourceName: ItemSourceName! @deprecated(reason: "Use trader instead.")
requirements: [PriceRequirement]! @deprecated(reason: "Use level instead.")
buyLimit: Int
}
type BossSpawn {
boss: MobInfo!
spawnChance: Float!
spawnLocations: [BossSpawnLocation]!
escorts: [BossEscort]!
spawnTime: Int
spawnTimeRandom: Boolean
spawnTrigger: String
switch: MapSwitch
name: String! @deprecated(reason: "Use boss.name instead.")
normalizedName: String! @deprecated(reason: "Use boss.normalizedName instead.")
}
type BossEscort {
boss: MobInfo!
amount: [BossEscortAmount]
name: String! @deprecated(reason: "Use boss.name instead.")
normalizedName: String! @deprecated(reason: "Use boss.normalizedName instead.")
}
type BossEscortAmount {
count: Int!
chance: Float!
}
"""
The chances of spawning in a given location are
very rough estimates and may be incaccurate
"""
type BossSpawnLocation {
spawnKey: String!
name: String!
chance: Float!
}
type ContainedItem {
item: Item!
count: Float!
quantity: Float!
attributes: [ItemAttribute]
}
type Craft {
id: ID!
station: HideoutStation!
level: Int!
taskUnlock: Task
duration: Int!
requiredItems: [ContainedItem]!
requiredQuestItems: [QuestItem]!
rewardItems: [ContainedItem]!
source: String! @deprecated(reason: "Use stationLevel instead.")
sourceName: String! @deprecated(reason: "Use stationLevel instead.")
requirements: [PriceRequirement]! @deprecated(reason: "Use stationLevel instead.")
}
type GameProperty {
key: String!
numericValue: Float
stringValue: String
arrayValue: [String]
objectValue: String
}
type FleaMarket implements Vendor {
name: String!
normalizedName: String!
minPlayerLevel: Int!
enabled: Boolean!
sellOfferFeeRate: Float!
sellRequirementFeeRate: Float!
foundInRaidRequired: Boolean
reputationLevels: [FleaMarketReputationLevel]!
}
type FleaMarketReputationLevel {
offers: Int!
offersSpecialEditions: Int!
minRep: Float!
maxRep: Float!
}
enum GameMode {
regular
pve
}
type GoonReport {
map: Map
timestamp: String
}
type HealthEffect {
bodyParts: [String]!
effects: [String]!
time: NumberCompare
}
type HealthPart {
id: ID!
max: Int!
bodyPart: String!
}
type HideoutStation {
id: ID!
name: String!
normalizedName: String!
imageLink: String
levels: [HideoutStationLevel]!
tarkovDataId: Int
"crafts is only available via the hideoutStations query."
crafts: [Craft]!
}
type HideoutStationBonus {
type: String!
name: String!
value: Float
passive: Boolean
production: Boolean
slotItems: [Item]
skillName: String
}
type HideoutStationLevel {
id: ID!
#name: String!
level: Int!
constructionTime: Int!
description: String!
itemRequirements: [RequirementItem]!
stationLevelRequirements: [RequirementHideoutStationLevel]!
skillRequirements: [RequirementSkill]!
traderRequirements: [RequirementTrader]!
tarkovDataId: Int
"crafts is only available via the hideoutStations query."
crafts: [Craft]!
bonuses: [HideoutStationBonus]
}
type historicalPricePoint {
price: Int
priceMin: Int
timestamp: String
}
type Item {
id: ID!
name: String
normalizedName: String
shortName: String
description: String
basePrice: Int!
updated: String
width: Int!
height: Int!
backgroundColor: String!
iconLink: String
gridImageLink: String
baseImageLink: String
inspectImageLink: String
image512pxLink: String
image8xLink: String
wikiLink: String
types: [ItemType]!
avg24hPrice: Int
properties: ItemProperties
conflictingItems: [Item]
conflictingSlotIds: [String]
accuracyModifier: Float
recoilModifier: Float
ergonomicsModifier: Float
hasGrid: Boolean
blocksHeadphones: Boolean
link: String
lastLowPrice: Int
changeLast48h: Float
changeLast48hPercent: Float
low24hPrice: Int
high24hPrice: Int
lastOfferCount: Int
sellFor: [ItemPrice!]
buyFor: [ItemPrice!]
containsItems: [ContainedItem]
category: ItemCategory
categories: [ItemCategory]!
bsgCategoryId: String
handbookCategories: [ItemCategory]!
weight: Float
velocity: Float
loudness: Int
#discardLimit: Int
usedInTasks: [Task]!
receivedFromTasks: [Task]!
bartersFor: [Barter]!
bartersUsing: [Barter]!
craftsFor: [Craft]!
craftsUsing: [Craft]!
"historicalPrices is only available via the item and items queries."
historicalPrices: [historicalPricePoint]
fleaMarketFee(price: Int, intelCenterLevel: Int, hideoutManagementLevel: Int, count: Int, requireAll: Boolean): Int
categoryTop: ItemCategory @deprecated(reason: "No longer meaningful with inclusion of Item category.")
translation(languageCode: LanguageCode): ItemTranslation @deprecated(reason: "Use the lang argument on queries instead.")
traderPrices: [TraderPrice]! @deprecated(reason: "Use sellFor instead.")
bsgCategory: ItemCategory @deprecated(reason: "Use category instead.")
imageLink: String @deprecated(reason: "Use inspectImageLink instead.")
imageLinkFallback: String! @deprecated(reason: "Fallback handled automatically by inspectImageLink.")
iconLinkFallback: String! @deprecated(reason: "Fallback handled automatically by iconLink.")
gridImageLinkFallback: String! @deprecated(reason: "Fallback handled automatically by gridImageLink.")
}
interface ItemArmorSlot {
#id: ID!
nameId: String
zones: [String]
}
type ItemArmorSlotLocked implements ItemArmorSlot {
nameId: String
name: String
bluntThroughput: Float
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
material: ArmorMaterial
zones: [String]
armorType: String
baseValue: Int
}
type ItemArmorSlotOpen implements ItemArmorSlot {
nameId: String
name: String
zones: [String]
allowedPlates: [Item]
}
type ItemAttribute {
type: String!
name: String!
value: String
}
type ItemCategory {
id: ID!
name: String!
normalizedName: String!
parent: ItemCategory
children: [ItemCategory]
}
type ItemFilters {
allowedCategories: [ItemCategory]!
allowedItems: [Item]!
excludedCategories: [ItemCategory]!
excludedItems: [Item]!
}
type ItemPrice {
vendor: Vendor!
price: Int
currency: String
currencyItem: Item
priceRUB: Int
source: ItemSourceName @deprecated(reason: "Use vendor instead.")
requirements: [PriceRequirement]! @deprecated(reason: "Use vendor instead.")
}
type ItemPropertiesAmmo {
caliber: String
stackMaxSize: Int
tracer: Boolean
tracerColor: String
ammoType: String
projectileCount: Int
damage: Int
armorDamage: Int
fragmentationChance: Float
ricochetChance: Float
penetrationChance: Float
penetrationPower: Int
penetrationPowerDeviation: Float
accuracy: Int @deprecated(reason: "Use accuracyModifier instead.")
accuracyModifier: Float
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
initialSpeed: Float
lightBleedModifier: Float
heavyBleedModifier: Float
durabilityBurnFactor: Float
heatFactor: Float
staminaBurnPerDamage: Float
ballisticCoeficient: Float
bulletDiameterMilimeters: Float
bulletMassGrams: Float
misfireChance: Float
failureToFeedChance: Float
}
type ItemPropertiesArmor {
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
zones: [String]
material: ArmorMaterial
armorType: String
bluntThroughput: Float
armorSlots: [ItemArmorSlot]
}
type ItemPropertiesArmorAttachment {
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
zones: [String]
material: ArmorMaterial
armorType: String
blindnessProtection: Float
bluntThroughput: Float
slots: [ItemSlot]
headZones: [String] @deprecated(reason: "Use zones instead.")
}
type ItemPropertiesBackpack {
capacity: Int
grids: [ItemStorageGrid]
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
pouches: [ItemStorageGrid] @deprecated(reason: "Use grids instead.")
}
type ItemPropertiesBarrel {
ergonomics: Float
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
accuracyModifier: Float @deprecated(reason: "Use centerOfImpact, deviationCurve, and deviationMax instead.")
centerOfImpact: Float
deviationCurve: Float
deviationMax: Float
slots: [ItemSlot]
}
type ItemPropertiesChestRig {
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
zones: [String]
material: ArmorMaterial
capacity: Int
grids: [ItemStorageGrid]
pouches: [ItemStorageGrid] @deprecated(reason: "Use grids instead.")
armorType: String
bluntThroughput: Float
armorSlots: [ItemArmorSlot]
}
type ItemPropertiesContainer {
capacity: Int
grids: [ItemStorageGrid]
}
type ItemPropertiesFoodDrink {
energy: Int
hydration: Int
units: Int
stimEffects: [StimEffect]!
}
type ItemPropertiesGlasses {
class: Int
durability: Int
repairCost: Int
blindnessProtection: Float
#speedPenalty: Float
#turnPenalty: Float
#ergoPenalty: Float
material: ArmorMaterial
bluntThroughput: Float
}
type ItemPropertiesGrenade {
type: String
fuse: Float
minExplosionDistance: Int
maxExplosionDistance: Int
fragments: Int
contusionRadius: Int
}
type ItemPropertiesHeadphone {
ambientVolume: Int
compressorAttack: Int
compressorGain: Int
compressorRelease: Int
compressorThreshold: Int
compressorVolume: Int
cutoffFrequency: Int
distanceModifier: Float
distortion: Float
dryVolume: Int
highFrequencyGain: Float
resonance: Float
}
type ItemPropertiesHeadwear {
slots: [ItemSlot]
}
type ItemPropertiesHelmet {
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
headZones: [String]
material: ArmorMaterial
deafening: String
blocksHeadset: Boolean
blindnessProtection: Float
slots: [ItemSlot]
ricochetX: Float
ricochetY: Float
ricochetZ: Float
armorType: String
bluntThroughput: Float
armorSlots: [ItemArmorSlot]
}
type ItemPropertiesKey {
uses: Int
}
type ItemPropertiesMagazine {
ergonomics: Float
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
capacity: Int
loadModifier: Float
ammoCheckModifier: Float
malfunctionChance: Float
slots: [ItemSlot]
allowedAmmo: [Item]
}
type ItemPropertiesMedicalItem {
uses: Int
useTime: Int
cures: [String]
}
type ItemPropertiesMedKit {
hitpoints: Int
useTime: Int
maxHealPerUse: Int
cures: [String]
hpCostLightBleeding: Int
hpCostHeavyBleeding: Int
}
type ItemPropertiesMelee {
slashDamage: Int
stabDamage: Int
hitRadius: Float
}
type ItemPropertiesNightVision {
intensity: Float
noiseIntensity: Float
noiseScale: Float
diffuseIntensity: Float
}
type ItemPropertiesPainkiller {
uses: Int
useTime: Int
cures: [String]
painkillerDuration: Int
energyImpact: Int
hydrationImpact: Int
}
type ItemPropertiesPreset {
baseItem: Item!
ergonomics: Float
recoilVertical: Int
recoilHorizontal: Int
moa: Float
default: Boolean
}
type ItemPropertiesResource {
units: Int
}
type ItemPropertiesScope {
ergonomics: Float
sightModes: [Int]
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
sightingRange: Int
recoilModifier: Float
slots: [ItemSlot]
zoomLevels: [[Float]]
}
type ItemPropertiesStim {
useTime: Int
cures: [String]
stimEffects: [StimEffect]!
}
type ItemPropertiesSurgicalKit {
uses: Int
useTime: Int
cures: [String]
minLimbHealth: Float
maxLimbHealth: Float
}
type ItemPropertiesWeapon {
caliber: String
defaultAmmo: Item
effectiveDistance: Int
ergonomics: Float
fireModes: [String]
fireRate: Int
maxDurability: Int
recoilVertical: Int
recoilHorizontal: Int
repairCost: Int
sightingRange: Int
centerOfImpact: Float
deviationCurve: Float
recoilDispersion: Int
recoilAngle: Int
cameraRecoil: Float
cameraSnap: Float
deviationMax: Float
convergence: Float
defaultWidth: Int
defaultHeight: Int
defaultErgonomics: Float,
defaultRecoilVertical: Int
defaultRecoilHorizontal: Int
defaultWeight: Float
defaultPreset: Item
presets: [Item]
slots: [ItemSlot]
allowedAmmo: [Item]
}
type ItemPropertiesWeaponMod {
ergonomics: Float
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
accuracyModifier: Float
slots: [ItemSlot]
}
union ItemProperties =
ItemPropertiesAmmo |
ItemPropertiesArmor |
ItemPropertiesArmorAttachment |
ItemPropertiesBackpack |
ItemPropertiesBarrel |
ItemPropertiesChestRig |
ItemPropertiesContainer |
ItemPropertiesFoodDrink |
ItemPropertiesGlasses |
ItemPropertiesGrenade |
ItemPropertiesHeadwear |
ItemPropertiesHeadphone |
ItemPropertiesHelmet |
ItemPropertiesKey |
ItemPropertiesMagazine |
ItemPropertiesMedicalItem |
ItemPropertiesMelee |
ItemPropertiesMedKit |
ItemPropertiesNightVision |
ItemPropertiesPainkiller |
ItemPropertiesPreset |
ItemPropertiesResource |
ItemPropertiesScope |
ItemPropertiesSurgicalKit |
ItemPropertiesWeapon |
ItemPropertiesWeaponMod |
ItemPropertiesStim
type ItemSlot {
id: ID!
name: String!
nameId: String!
filters: ItemFilters
required: Boolean
}
enum ItemSourceName {
prapor
therapist
fence
skier
peacekeeper
mechanic
ragman
jaeger
ref
fleaMarket
}
type ItemStorageGrid {
width: Int!
height: Int!
filters: ItemFilters!
}
type Lock {
lockType: String
key: Item
needsPower: Boolean
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
#rotation: MapPosition
#center: MapPosition
#size: MapPosition
#terrainElevation: Float
}
type LootContainer {
id: ID!
name: String!
normalizedName: String!
}
type LootContainerPosition {
lootContainer: LootContainer
position: MapPosition
}
type Map {
id: ID!
tarkovDataId: ID
name: String!
normalizedName: String!
wiki: String
description: String
enemies: [String]
raidDuration: Int
players: String
bosses: [BossSpawn]!
nameId: String
accessKeys: [Item]!
accessKeysMinPlayerLevel: Int
minPlayerLevel: Int
maxPlayerLevel: Int
spawns: [MapSpawn]
extracts: [MapExtract]
transits: [MapTransit]
locks: [Lock]
switches: [MapSwitch]
hazards: [MapHazard]
lootContainers: [LootContainerPosition]
stationaryWeapons: [StationaryWeaponPosition]
artillery: MapArtillerySettings
#svg: MapSvg
}
type MapArtillerySettings {
zones: [MapArtilleryZone]
}
type MapArtilleryZone {
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
radius: Float @deprecated(reason: "Use outline instead.")
}
type MapExtract {
id: ID!
name: String
faction: String
switches: [MapSwitch]
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
#rotation: MapPosition
#center: MapPosition
#size: MapPosition
#terrainElevation: Float
}
type MapHazard {
hazardType: String
name: String
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
#rotation: MapPosition
#center: MapPosition
#size: MapPosition
#terrainElevation: Float
}
type MapWithPosition {
map: Map
positions: [MapPosition]
}
type MapPosition {
x: Float!
y: Float!
z: Float!
}
type MapSpawn {
zoneName: String
position: MapPosition!
sides: [String]
categories: [String]
}
#type MapSvg {
# file: String
# floors: [String]
# defaultFloor: String
#}
type MapSwitch {
id: ID!
name: String
#tip: String
#extractTip: String
#door: Lock
#extract: MapExtract
switchType: String
activatedBy: MapSwitch
activates: [MapSwitchOperation]
position: MapPosition
}
type MapSwitchOperation {
operation: String
target: MapSwitchTarget
}
union MapSwitchTarget = MapSwitch | MapExtract
type MapTransit {
id: ID!
description: String
conditions: String
map: Map
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
}
type Mastering {
id: ID!
weapons: [Item]!
level2: Int
level3: Int
}
type MobInfo {
id: ID!
name: String!
normalizedName: String!
health: [HealthPart]
imagePortraitLink: String
imagePosterLink: String
"equipment and items are estimates and may be inaccurate."
equipment: [ContainedItem]!
items: [Item]!
}
type NumberCompare {
compareMethod: String!
value: Float!
}
type OfferUnlock {
id: ID!
trader: Trader!
level: Int!
item: Item!
}
type PlayerLevel {
level: Int!
exp: Int!
}
type PriceRequirement {
type: RequirementType!
value: Int
stringValue: String
}
type QuestItem {
id: ID
name: String!
shortName: String
description: String
normalizedName: String
width: Int
height: Int
iconLink: String
gridImageLink: String
baseImageLink: String
inspectImageLink: String
image512pxLink: String
image8xLink: String
}
type RequirementHideoutStationLevel {
id: ID
station: HideoutStation!
level: Int!
}
type RequirementItem {
id: ID
item: Item!
count: Int!
quantity: Int!
attributes: [ItemAttribute]
}
type RequirementSkill {
id: ID
name: String!
skill: Skill!
level: Int!
}
type RequirementTask {
id: ID
task: Task!
}
type RequirementTrader {
id: ID
trader: Trader!
requirementType: String
compareMethod: String
value: Int
level: Int @deprecated(reason: "Use value instead.")
}
enum RequirementType {
playerLevel
loyaltyLevel
questCompleted
stationLevel
}
type ServerStatus {
generalStatus: Status
currentStatuses: [Status]
messages: [StatusMessage]
}
type Skill {
id: ID
name: String
}
type SkillLevel {
skill: Skill!
name: String!
level: Float!
}
type StationaryWeapon {
id: ID
name: String
shortName: String
}
type StationaryWeaponPosition {
stationaryWeapon: StationaryWeapon
position: MapPosition
}
type Status {
name: String!
message: String